[Scummvm-tracker] [ScummVM :: Bugs] #16308: ACCESS: MARTIAN: Segfault after death in Casino
ScummVM :: Bugs
trac at scummvm.org
Tue Oct 21 09:54:16 UTC 2025
#16308: ACCESS: MARTIAN: Segfault after death in Casino
---------------------+---------------------------------
Reporter: alexbevi | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Access
Version: | Resolution:
Keywords: | Game: Martian Memorandum
---------------------+---------------------------------
Changes (by alexbevi):
* component: --Unset-- => Engine: Access
* game: => Martian Memorandum
Old description:
> {{{
> User picked target 'martian' (engine ID 'access', game ID 'martian')...
> Running Martian Memorandum (DOS/English)
> r01.ap: c081daca9b0cfd710157cf946e343df6, 39352 bytes.
> [1] 30253 segmentation fault scummvm
> }}}
>
> [[Image(scummvm-martian-00023.png)]]
>
> Steps to reproduce:
> * load attached save
> * GOTO door
> * once conversation starts, choose Response 3
> * after death screen, segfault
>
> {{{
> Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
> 0 scummvm 0x10b533ec0
> Access::Scripts::charLoop() + 272 (scripts.cpp:176)
> 1 scummvm 0x10b5329ec
> Access::Scripts::cmdWait() + 348 (scripts.cpp:1060)
> 2 scummvm 0x10b5344ac
> Access::Scripts::executeCommand(int) + 108 (scripts.cpp:258)
> 3 scummvm 0x10b553aeb
> Access::Martian::MartianScripts::executeCommand(int) + 27
> (martian_scripts.cpp:378)
> 4 scummvm 0x10b534046
> Access::Scripts::executeScript() + 358 (scripts.cpp:246)
> 5 scummvm 0x10b529c2d
> Access::Room::roomLoop() + 77 (room.cpp:373)
> 6 scummvm 0x10b529ad1
> Access::Room::doRoom() + 1057 (room.cpp:250)
> 7 scummvm 0x10b549f72
> Access::Martian::MartianEngine::playGame() + 322 (martian_game.cpp:197)
> 8 scummvm 0x10b50a63f
> Access::AccessEngine::run() + 223 (access.cpp:227)
> 9 scummvm 0x10b1d4189 runGame(Plugin
> const*, OSystem&, DetectedGame const&, void const*) + 3481 (main.cpp:317)
> 10 scummvm 0x10b1d1b35 scummvm_main +
> 6501 (main.cpp:803)
> 11 scummvm 0x10b1caa2a main + 202
> (macosx-main.cpp:44)
> 12 dyld 0x7ff814562418 start + 1896
> }}}
New description:
{{{
User picked target 'martian' (engine ID 'access', game ID 'martian')...
Running Martian Memorandum (DOS/English)
r01.ap: c081daca9b0cfd710157cf946e343df6, 39352 bytes.
[1] 30253 segmentation fault scummvm
}}}
[[Image(scummvm-martian-00023.png, width=100%)]]
Steps to reproduce:
* load attached save
* GOTO door
* once conversation starts, choose Response 3
* after death screen, segfault
{{{
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 scummvm 0x10b533ec0
Access::Scripts::charLoop() + 272 (scripts.cpp:176)
1 scummvm 0x10b5329ec
Access::Scripts::cmdWait() + 348 (scripts.cpp:1060)
2 scummvm 0x10b5344ac
Access::Scripts::executeCommand(int) + 108 (scripts.cpp:258)
3 scummvm 0x10b553aeb
Access::Martian::MartianScripts::executeCommand(int) + 27
(martian_scripts.cpp:378)
4 scummvm 0x10b534046
Access::Scripts::executeScript() + 358 (scripts.cpp:246)
5 scummvm 0x10b529c2d
Access::Room::roomLoop() + 77 (room.cpp:373)
6 scummvm 0x10b529ad1
Access::Room::doRoom() + 1057 (room.cpp:250)
7 scummvm 0x10b549f72
Access::Martian::MartianEngine::playGame() + 322 (martian_game.cpp:197)
8 scummvm 0x10b50a63f
Access::AccessEngine::run() + 223 (access.cpp:227)
9 scummvm 0x10b1d4189 runGame(Plugin
const*, OSystem&, DetectedGame const&, void const*) + 3481 (main.cpp:317)
10 scummvm 0x10b1d1b35 scummvm_main +
6501 (main.cpp:803)
11 scummvm 0x10b1caa2a main + 202
(macosx-main.cpp:44)
12 dyld 0x7ff814562418 start + 1896
}}}
--
--
Ticket URL: <https://bugs.scummvm.org/ticket/16308#comment:2>
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