[Scummvm-tracker] [ScummVM :: Bugs] #15732: SCI: ECOQUEST1: Possible timing glitch when Flesh-Eater is first introduced

ScummVM :: Bugs trac at scummvm.org
Sun Sep 7 20:49:34 UTC 2025


#15732: SCI: ECOQUEST1: Possible timing glitch when Flesh-Eater is first introduced
-------------------------+--------------------------
Reporter:  eriktorbjorn  |       Owner:  sluicebox
    Type:  defect        |      Status:  closed
Priority:  normal        |   Component:  Engine: SCI
 Version:                |  Resolution:  fixed
Keywords:  original      |        Game:  EcoQuest 1
-------------------------+--------------------------
Changes (by sluicebox):

 * keywords:   => original
 * owner:  (none) => sluicebox
 * resolution:   => fixed
 * status:  new => closed

Comment:

 Fixed in: 576f2cd03325a4bcab429d4ae66bdc288c9830b5

 There were two problems:
 1. The animation speed of Adam's close-up was based on CPU speed, so it
 ran too fast. I've patched it to be slower and clock-based.
 2. When Adam gets knocked into the urn, the script set his animation speed
 to fastest (based on CPU speed) but didn't set his animation speed, so
 everybody also got different results based on the game speed setting in
 the control panel. The intent is for Adam to be quickly knocked into the
 urn, so now the movement speed is set to fast during this part for
 consistency. (It looked very silly if the speed slider was set to slow)

 FWIW I played this in the 90s on my friend's lower-end 486, then later a
 faster one, and there's no perfect result since everyone got something
 different, but I think this scene is better now, and as good as it's going
 to get =)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15732#comment:5>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list