[Scummvm-tracker] [ScummVM :: Bugs] #16200: MOBILE: Better touch controls
ScummVM :: Bugs
trac at scummvm.org
Wed Sep 10 00:13:56 UTC 2025
#16200: MOBILE: Better touch controls
----------------------------+---------------------
Reporter: nikocxx6464 | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: GUI
Version: | Resolution:
Keywords: | Game:
----------------------------+---------------------
Comment (by i30817):
Analyzing the current design, the virtual gamepad gets hidden and has a
bit of movement slack that starts at the center deadzone of the key group
because
The vast majority of adventure games don't need it all the time
People are imprecise touching the right keys without a visual cue, so
starting at the center in a neutral zone is a safe default.
This design is bad for
games that need another device than the mouse at the same time, so they
need to reduce further the slack zone to allow mouse cursor touches
games that need speed and precision at the same time
I'd suggest that since the majority of games using mixed mode mouse cursor
and gamepad only want the arrow keys it could be valuable to also be able
to set the visible\active gamepad groups in this mode, or less rule
based... if a virtual gamepad key is NOT mapped, it could be
invisible\deactivated in this hypothetical mixed cursor\ virtual gamepad
mode.
I'd also suggest maybe being able to decide if you want invisible or not
in general. Disabling the invisible setting would turn it fixed.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16200#comment:3>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list