[Scummvm-tracker] [ScummVM :: Bugs] #13899: DIRECTOR: Opera Fatal gameplay issue update

ScummVM :: Bugs trac at scummvm.org
Sat Feb 7 04:50:12 UTC 2026


#13899: DIRECTOR: Opera Fatal gameplay issue update
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Reporter:  mystrw1                |       Owner:  (none)
    Type:  defect                 |      Status:  new
Priority:  normal                 |   Component:  Engine: Director
 Version:                         |  Resolution:
Keywords:  Director, Opera Fatal  |        Game:
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Comment (by mystrw1):

 Game Load/Run update:

 Opera Fatal now loads again properly and displays some game play
 improvements using daily build "windows-x86-64-master-b6d3364b" dated
 02/06/26.

 The following opening cutscene issue(s) resolved:
 -  Cutscene audio all plays correctly. (FIXED)
 -  The game's animated title screen does not process/transition properly.
 The title screen displays the out-of-focus/obscured title word ("OPERA")
 as expected but the word does not transition to its fully-focused form
 over a few seconds as it should. Instead, it seems to pause at its initial
 out-of-focus form for a few seconds and then "jumps" directly to fully-
 focused form (as the underline animation begins). Also, the 2nd title word
 ("FATAL") never displays on the title screen (directly beneath the
 underlined "Opera") as it should. (ALL FIXED...)

 The following opening cutscene issue(s) remain:
 -  Toward the beginning of the cutscene, during the close-up of the
 newspaper, the bottom-right quadrant of the screen is black, whereas the
 other 3 quads. display the newspaper page properly.

 The following gameplay issue(s) resolved:
 -  Music/audio plays again inside the music hall. (FIXED)
 -  The  options menu control "switch" (lower right corner of game
 screen...) no longer crashes game when toggled to return from Options menu
 back to game screen. (FIXED)
 - Inventory bar displays/performs properly. (FIXED)

 The following gameplay issue(s) remain:
 - Mouse cursor display issues (does not always display properly based on
 movement direction or action options available...)

 The following gameplay issue(s) are new:
 -  Numerous soft-locks occurring when: Pop-up windows display, player
 positioned to open doors/desk drawers or inventory items available to be
 picked up. (I notice though, that if I use the Options menu switch to
 toggle to the menu and back again to game screen, it seems to "reset" the
 soft-lock and allow the desired action to be performed (close pop-up
 window, open door/drawer or pick up item...)

 The game has near-returned to the way it played about 2 years ago before
 all the regressions began.  Thanks for the fixes, sev...!
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13899#comment:14>
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