[Scummvm-tracker] [ScummVM :: Bugs] #15356: AGS: Implement custom keymapper for a selection of games
ScummVM :: Bugs
trac at scummvm.org
Wed Feb 11 16:53:38 UTC 2026
#15356: AGS: Implement custom keymapper for a selection of games
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Reporter: antoniou79 | Owner: (none)
Type: feature request | Status: new
Priority: high | Component: Engine: AGS
Version: | Resolution:
Keywords: | Game:
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Comment (by GiulioRinalduzzi):
Hi, I’m a second-year Computer Engineer student at Unibo. I am interested
in contributing to this issue for GSoC 2026 to bridge the AGS input logic
with the ScummVM Keymapper API.
I have been analyzing the engine source and I have a technical question:
for games like "Gemini Rue", is it better to intercept keyboard events at
the script engine level (e.g., on_key_press) or should the actions be
injected directly into the main loop in
engines/ags/engine/main/game_run.cpp? This will help me define the correct
architecture for my proposal.
Thank you for your eventual consideration.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15356#comment:3>
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