[Scummvm-tracker] [ScummVM :: Bugs] #15356: AGS: Implement custom keymapper for a selection of games
ScummVM :: Bugs
trac at scummvm.org
Fri Feb 13 16:37:54 UTC 2026
#15356: AGS: Implement custom keymapper for a selection of games
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Reporter: antoniou79 | Owner: (none)
Type: feature request | Status: new
Priority: high | Component: Engine: AGS
Version: | Resolution:
Keywords: | Game:
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Comment (by antoniou79):
Replying to [comment:3 GiulioRinalduzzi]:
> Hi, I’m a second-year Computer Engineer student at Unibo. I am
interested in contributing to this issue for GSoC 2026 to bridge the AGS
input logic with the ScummVM Keymapper API.
>
> I have been analyzing the engine source and I have a technical question:
for games like "Gemini Rue", is it better to intercept keyboard events at
the script engine level (e.g., on_key_press) or should the actions be
injected directly into the main loop in
engines/ags/engine/main/game_run.cpp? This will help me define the correct
architecture for my proposal.
>
I am not too familiar with AGS engine, so personally I don't have any
recommendation on this. However, I do suggest that you discuss this on the
ScummVM Discord, channel: #engine-ags
--
Ticket URL: <https://bugs.scummvm.org/ticket/15356#comment:4>
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