[Scummvm-tracker] [ScummVM :: Bugs] #15356: AGS: Implement custom keymapper for a selection of games

ScummVM :: Bugs trac at scummvm.org
Fri Feb 13 16:37:54 UTC 2026


#15356: AGS: Implement custom keymapper for a selection of games
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Reporter:  antoniou79       |       Owner:  (none)
    Type:  feature request  |      Status:  new
Priority:  high             |   Component:  Engine: AGS
 Version:                   |  Resolution:
Keywords:                   |        Game:
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Comment (by antoniou79):

 Replying to [comment:3 GiulioRinalduzzi]:
 > Hi, I’m a second-year Computer Engineer student at Unibo. I am
 interested in contributing to this issue for GSoC 2026 to bridge the AGS
 input logic with the ScummVM Keymapper API.
 >
 > I have been analyzing the engine source and I have a technical question:
 for games like "Gemini Rue", is it better to intercept keyboard events at
 the script engine level (e.g., on_key_press) or should the actions be
 injected directly into the main loop in
 engines/ags/engine/main/game_run.cpp? This will help me define the correct
 architecture for my proposal.
 >
 I am not too familiar with AGS engine, so personally I don't have any
 recommendation on this. However, I do suggest that you discuss this on the
 ScummVM Discord, channel: #engine-ags
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/15356#comment:4>
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