[Scummvm-tracker] [ScummVM :: Bugs] #16463: SCI: GK1: Lockup while reading items outside of Gedde mansion

ScummVM :: Bugs trac at scummvm.org
Mon Jan 26 19:51:43 UTC 2026


#16463: SCI: GK1: Lockup while reading items outside of Gedde mansion
-------------------------+-------------------------------
Reporter:  Thunderforge  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: SCI
 Version:                |  Resolution:
Keywords:  original      |        Game:  Gabriel Knight 1
-------------------------+-------------------------------
Changes (by sluicebox):

 * keywords:   => original

Comment:

 This is a script bug in the original game, all versions.

 I think the butler script can be patched to prevent this, although it will
 be tricky. It requires adding new code, and that's only possible if we can
 make room by optimizing existing bytes.

 I'm concerned that the game might be full of scenes like this, where a
 delay in `Script:seconds` expires and calls `handsOff` while an inventory
 inset is on screen. I don't think it's possible for a universal fix,
 because inventory insets have to work this way, so every vulnerable script
 would have to be patched, which is unlikely to be possible. (And
 definitely not fun, so I probably wouldn't do it!) Hopefully it's just
 this scene though.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16463#comment:3>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list