[Scummvm-tracker] [ScummVM :: Bugs] #16463: SCI: GK1: Lockup while reading items outside of Gedde mansion
ScummVM :: Bugs
trac at scummvm.org
Mon Jan 26 19:51:43 UTC 2026
#16463: SCI: GK1: Lockup while reading items outside of Gedde mansion
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Reporter: Thunderforge | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Resolution:
Keywords: original | Game: Gabriel Knight 1
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Changes (by sluicebox):
* keywords: => original
Comment:
This is a script bug in the original game, all versions.
I think the butler script can be patched to prevent this, although it will
be tricky. It requires adding new code, and that's only possible if we can
make room by optimizing existing bytes.
I'm concerned that the game might be full of scenes like this, where a
delay in `Script:seconds` expires and calls `handsOff` while an inventory
inset is on screen. I don't think it's possible for a universal fix,
because inventory insets have to work this way, so every vulnerable script
would have to be patched, which is unlikely to be possible. (And
definitely not fun, so I probably wouldn't do it!) Hopefully it's just
this scene though.
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Ticket URL: <https://bugs.scummvm.org/ticket/16463#comment:3>
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