[Scummvm-tracker] [ScummVM :: Bugs] #16491: MYST3: Missing or delayed sound effects (was: Incomplete PCM packets in Myst 3)
ScummVM :: Bugs
trac at scummvm.org
Tue Jan 27 18:24:48 UTC 2026
#16491: MYST3: Missing or delayed sound effects
---------------------------------------------+----------------------------
Reporter: Agent-G245 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Myst3
Version: | Resolution:
Keywords: audio, squee, trap, fire, office | Game: Myst 3: Exile
---------------------------------------------+----------------------------
Changes (by antoniou79):
* keywords: audio, myst3, pcm, sound => audio, squee, trap, fire, office
* summary: Incomplete PCM packets in Myst 3 => MYST3: Missing or delayed
sound effects
Comment:
This will need further investigation. They are unrelated to the sound
issue of the previous bug, where basically it was a bad volume setting for
those specific sounds.
This could have a similar cause though, but it will be at a different
part(s) of the code.
Also, it's probably unrelated to the warning "Trying to play a WAVE file
with an incomplete PCM packet").
I'll try and look at the scripts for these specific instances (fire in
Tomahna, squee in Edanna).
Note: I got that warning a few times as well, when testing yesterday and I
don't know, as of yet, if it's expected or not. Ssometimes a warning is
just there to notice something *might* need our attention, but the engine
may still behave as intended, as far as the trigger of the warning goes
anyway.
--
Ticket URL: <https://bugs.scummvm.org/ticket/16491#comment:1>
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