[Scummvm-tracker] [ScummVM :: Bugs] #16491: MYST3: Missing or delayed sound effects (was: Incomplete PCM packets in Myst 3)

ScummVM :: Bugs trac at scummvm.org
Tue Jan 27 18:24:48 UTC 2026


#16491: MYST3: Missing or delayed sound effects
---------------------------------------------+----------------------------
Reporter:  Agent-G245                        |       Owner:  (none)
    Type:  defect                            |      Status:  new
Priority:  normal                            |   Component:  Engine: Myst3
 Version:                                    |  Resolution:
Keywords:  audio, squee, trap, fire, office  |        Game:  Myst 3: Exile
---------------------------------------------+----------------------------
Changes (by antoniou79):

 * keywords:  audio, myst3, pcm, sound => audio, squee, trap, fire, office
 * summary:  Incomplete PCM packets in Myst 3 => MYST3: Missing or delayed
     sound effects

Comment:

 This will need further investigation. They are unrelated to the sound
 issue of the previous bug, where basically it was a bad volume setting for
 those specific sounds.

 This could have a similar cause though, but it will be at a different
 part(s) of the code.
 Also, it's probably unrelated to the warning "Trying to play a WAVE file
 with an incomplete PCM packet").

 I'll try and look at the scripts for these specific instances (fire in
 Tomahna, squee in Edanna).

 Note: I got that warning a few times as well, when testing yesterday and I
 don't know, as of yet, if it's expected or not. Ssometimes a warning is
 just there to notice something *might* need our attention, but the engine
 may still behave as intended, as far as the trigger of the warning goes
 anyway.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16491#comment:1>
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