[Scummvm-tracker] [ScummVM :: Bugs] #16491: MYST3: Missing or delayed sound effects
ScummVM :: Bugs
trac at scummvm.org
Sat Jan 31 23:10:30 UTC 2026
#16491: MYST3: Missing or delayed sound effects
---------------------------------------------+----------------------------
Reporter: Agent-G245 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Myst3
Version: | Resolution:
Keywords: audio, squee, trap, fire, office | Game: Myst 3: Exile
---------------------------------------------+----------------------------
Comment (by antoniou79):
In [changeset:"a20d3b396f0c97b7fc7fa32466ba2a0fe51e5766" a20d3b39]:
{{{#!CommitTicketReference repository=""
revision="a20d3b396f0c97b7fc7fa32466ba2a0fe51e5766"
MYST3: Fix reevaluation of ambient sounds during simple movie
Fixes bug #16491
The previous code attempted to call runAmbientScripts() with the value of
var MovieAmbiantScript (181) as an argument,
but that would not work because MovieAmbiantScript's value was not a valid
node id (at least in the tested cases,
ie. the fire at Atrus's office in Tomahna and the squee trapping at
Edanna.
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/16491#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list