[Scummvm-tracker] [ScummVM :: Bugs] #16491: MYST3: Missing or delayed sound effects

ScummVM :: Bugs trac at scummvm.org
Sat Jan 31 23:10:30 UTC 2026


#16491: MYST3: Missing or delayed sound effects
---------------------------------------------+----------------------------
Reporter:  Agent-G245                        |       Owner:  (none)
    Type:  defect                            |      Status:  new
Priority:  normal                            |   Component:  Engine: Myst3
 Version:                                    |  Resolution:
Keywords:  audio, squee, trap, fire, office  |        Game:  Myst 3: Exile
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Comment (by antoniou79):

 In [changeset:"a20d3b396f0c97b7fc7fa32466ba2a0fe51e5766" a20d3b39]:
 {{{#!CommitTicketReference repository=""
 revision="a20d3b396f0c97b7fc7fa32466ba2a0fe51e5766"
 MYST3: Fix reevaluation of ambient sounds during simple movie

 Fixes bug #16491

 The previous code attempted to call runAmbientScripts() with the value of
 var MovieAmbiantScript (181) as an argument,
 but that would not work because MovieAmbiantScript's value was not a valid
 node id (at least in the tested cases,
 ie. the fire at Atrus's office in Tomahna and the squee trapping at
 Edanna.
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/16491#comment:2>
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