[Scummvm-tracker] [ScummVM :: Bugs] #15932: GOB: Goblins 3: jumping cursor glitch
ScummVM :: Bugs
trac at scummvm.org
Mon Mar 30 19:09:16 UTC 2026
#15932: GOB: Goblins 3: jumping cursor glitch
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Reporter: KamiLordus | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Gob
Version: | Resolution:
Keywords: | Game: Goblins 3
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Comment (by joshas):
There are more mouse cursor related issues in GOB engine games, probably
very closely related to the one reported here. Many games have feature
where mouse cursor is automatically "teleported" over first option of
dialog, when it opens, e.g. the "Quit" dialog. Clicking "Quit" in game
menu opens "Confirm/Cancel" dialog, and mouse is placed over "Confirm". In
original game, or when it is running in DOSBox moving mouse cursor works
as expected: it moves from current position, where it is at. But in
ScummVM, including the latest 2026.2.0 version, mouse cursor is
"teleported" to new location, but after moving mouse, it promptly returns
to previous location, where it was before the dialog opened. It is even
more annoying when using item menu: mouse moves over first item in
inventory, but any movement brings it back to old location, making
selecting items quickly a bit complicated, especially when inventory opens
quite afar from initial mouse location.
And in original bug report, mouse cursor is supposed to stop at purple
dialog box. In DOSBox mouse cursor even hides behind dialog box, but never
moves further down.
I suppose this might be related either to Wayland issues, or because there
is no "mouse capture" mode in ScummVM. While #9827 was closed as
"wontfix", maybe this time we could try to come up with some better
solution? Gameplay really suffers when mouse cursor works so erratically.
I think scrolling is impacted by this issue too, as scrolling left in
Goblins 3 is very hard to achieve when playing in window.
Tested using Goblins Quest 3 (Interactive Demo 3 (v0.02)/DOS/English)
intro.stk: 9e20ad7b471b01f84db526da34eaf0a2, 395561 bytes.
GOG version of the game exhibits same bugs, but as executable was not
provided, I could not test it in DOSBox.
--
Ticket URL: <https://bugs.scummvm.org/ticket/15932#comment:4>
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