[Scummvm-tracker] [ScummVM :: Bugs] #14696: TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar room is DEATH font, apparently by mistake

ScummVM :: Bugs trac at scummvm.org
Tue Mar 31 08:19:05 UTC 2026


#14696: TINSEL: Discworld cd English, in act 3 boogeyman font in the bar cellar
room is DEATH font, apparently by mistake
---------------------+-----------------------------
Reporter:  i30817    |       Owner:  sluicebox
    Type:  defect    |      Status:  closed
Priority:  normal    |   Component:  Engine: Tinsel
 Version:            |  Resolution:  wontfix
Keywords:  original  |        Game:  Discworld
---------------------+-----------------------------
Changes (by sluicebox):

 * keywords:   => original
 * owner:  (none) => sluicebox
 * resolution:   => wontfix
 * status:  new => closed

Comment:

 Here is how DW1 actor fonts work:

 * There is no Death font, all actors use the same font.
 * There is no uppercase mode, all text is as it was entered in the game
 resources.
 * Death's text is often uppercase. In the introduction they used mixed
 case but switched to uppercase in later versions, so that looks to be a
 minor mistake. (That's not what this ticket is about.)
 * Bogeyman's text uses normal case in the first scene and uppercase in the
 second scene. There is no evidence that suggests this was unintentional.
 It was never changed in any versions, and there are many versions with
 text revisions. It makes sense to me that after conquering his fear (sort
 of!) he gets promoted to uppercase.
 * Bogeyman and Death use the same gray font color, but so do other actors.
 Each actor's font is global for the entire game, not scene specific. This
 was never changed in any version. (Not counting PSX where actor colors are
 ignored and they use blue for everything.)

 Given those facts, I see no mistake to fix. Death and Bogeyman both talk
 in all capital letters, sometimes, and they both use `RGB(204, 204, 204)`,
 as do other actors. There is no Death font to accidentally assign, actor
 text colors are not unique, and there are no scene-specific actor text
 colors to get wrong.

 Closing as `wontfix` because it is original behavior.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/14696#comment:3>
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