[Scummvm-tracker] [ScummVM :: Bugs] #16653: ASYLUM: Animations are much faster than original
ScummVM :: Bugs
trac at scummvm.org
Tue Mar 31 10:49:26 UTC 2026
#16653: ASYLUM: Animations are much faster than original
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Reporter: antoniou79 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Asylum
Version: | Keywords:
Game: Sanitarium |
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Tested with ScummVM 2026.2.0, with the GOG English version of the game on
Windows 10 x64.
In the second chapter (village with children) I noticed the animations are
running really fast -- I think this could be a general issue with all
animations.
In particular in this chapter, outstanding examples are: the girl jumping
rope near the church, and the flying birds.
The birds in particular could also be part of a gameplay issue, because
later in the chapter crow birds are attacking Max and you have to swing a
scythe to kill them. The animations for that are much slower in the
original, but on ScummVM it can get tough to hit a bird (at all, or
correctly to kill it). For me, it was quite difficult to get some birds
(the last one more so than the others), and had to respawn many times at
the start of the pumpkin patch.
I can see we already had a report for fast animating bodies in chapter 4,
but not sure what commit fixed it or if it was relevant, or if the current
behavior is a regression that happened sometime after that fix(?)
https://bugs.scummvm.org/ticket/13558
I am attaching a saved game before opening the pumpkin patch (the
combination is 451). Max can move around and see examples of the fast
animating things (girl jumping rope, kid playing with a ball outside the
convenience store, birds flying about etc).
For measure of comparison, here's an episode from Dilandau3000's LP from
this chapter: https://www.youtube.com/watch?v=KXJTxRe5Hj4
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Ticket URL: <https://bugs.scummvm.org/ticket/16653>
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