[Scummvm-devel] ScummVM release schedule / plans

Max Horn max at quendi.de
Sat Mar 20 07:27:01 CET 2004


Am 19.03.2004 um 12:04 schrieb James 'Ender' Brown:

> Last month, Max posted a thread regarding more frequent release
> schedules, and I concur. Since we now have 0.6.0 out, I would like to
> discuss what people believe should be required for the next release.
>
> My hope is to do a 0.6.1 release within a month, and 1.0 within three
> months.

Sure, why not.

>
> Could people please post items they believe need to be seen to for 
> these
> releases? Remember the goal of 1.0 is full LucasArts SCUMM support
> without some of the more annoying niggly bugs around at the moment.
>
> As far as that goes, I would like to see work focused on clearing up
> some of the more annoying graphical glitches in ComI et-al - such as
> SetActorLimbChore.

Indeed, COMI has quite some prolems still.

It would be great if we could implement a rewritten text output system 
for COMI. That doesn't mean we should rewrite the current code which 
works pretty well for pre-COMI games; rather we may have to implement 
some parallel code just for COMI, as COMI seems to be very different in 
some ways here; possibly this is also needed for FT/DIG, not sure about 
this. One of the major issues is how scrolling & text interact. To fix 
that, I imagine we could use an approach similar to the current 
blast-text code, only for "permanent text (i.e. we need to "record" 
which text is on screen and where, so that we can redraw it 
appropriately when scrolling occurs).

The other item is smooth-scrolling in V7+ games. Implementing that is a 
medium to hard task; but overall, it's a bonus, not a required thing.


>  Besides SCUMM, all the other engines apart from SAGA
> (which may or may not be ready for preliminary alpha release for 1.0)
> seem in pretty good shape.

Can't judge that, but at least I didn't hear anything to the contrary. 
And yeah, we shouldn't make SAGA in any way release relevant at this 
stage.

I'd like to get the options dialog improved (see my previous mails on 
the subject).

And of course, all backends should be working again in CVS. Right now, 
AFAIK only the DC and the SDL backend work; Chris Apers has an update 
for the PalmOS backend ready (see the previous mail on this subject). 
The WinCE backend must be updated... arisme? It sure would be nice if 
the Morphos, X11 and GP32 backends could be brought up-to-speed as 
well.



Cheers,

Max





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