[Scummvm-devel] Re: Improving the scumm debugger
Alban Bedel
albeu at free.fr
Fri Jul 22 11:56:51 CEST 2005
On Fri, 22 Jul 2005 19:30:41 +0200
Max Horn <max at quendi.de> wrote:
>
> Am 22.07.2005 um 19:13 schrieb Jonathan Gray:
>
> > On Fri, Jul 22, 2005 at 05:47:47PM +0200, Max Horn wrote:
> >
> >> P.S.:
> >>
> >> Not to be misunderstood: My comments do not mean that I support
> >> adding any such things to ScummVM. Right now I assume this will be a
> >> 3rd party project based on ScummVM.
It's something i want to avoid, it would just be a waste of time to
maintain.
It's more than understandable that you don't want to welcome
any kind of bloat in the code just for the fun of it. However you can
be assured that such code would be totaly optional (ie disabled unless
turned on at configure *and* enable via the command line). I would
also step forward to maintain it.
> >> If anybody has interest in adding
> >> this to ScummVM: Please tell me convincing reasons why it would help
> >> us to increase the SCUMM codebase even more with code which (in my
> >> eyes) doesn't help us further the primary goal of ScummVM (which is
> >> to be able to play the original LucasArts games, and which is *not*
> >> to be able to write and run new games).
> >>
> >
> > Additional debugger features sound like a positive thing, adding
> > specific support for a custom game likely does not.
>
> Yeah, but as I understand it, those new features are mostly geared
> toward debugging newly written games (source level debugging), and
> thus wouldn't be too useful for regular LEC games -- I could be wrong
> though, that's just how I understood Alban so far.
That's true. However if there is some interst in some other features
related to script debugging i would happily consider them too.
> >
> > However if people want to spend time writing small games or
> > whatever else that run on the original interpreters and
> > ours it would likely highlight any remaining differences.
> That's true, but then, we already know about some difference, some of
> them are there on purpose...
Actualy it would be intersting if these would be documented somewhere.
> as long as they don't affect game play
> of any of the regular games, "fixing" those is more a philosophical
> than a practical goal, IMHO :-)
Yes and No. Take the last patch i submitted regarding the v6 default
cursor. Sure it wasn't affecting the games. It was still a bad hack
around a missing feature, which imho is really not the same thing
as the hacks fixing script bugs for ex.
Albeu
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