[Scummvm-devel] Global menu save/load dialogs
max at quendi.de
Tue Nov 11 15:40:35 CET 2008
Am 11.11.2008 um 15:11 schrieb David Given:
> Max Horn wrote:
>> Of course, this might lead to unexpected behavior if the next time
>> "safe" spot in the main loop is hit is after a major event, say only
>> after the completion of a cutscene or after a room transition.
> As a player I got bitten by this once in COMI; after completing one of
> the chapters, I hit the save button just as the cut scene started. The
> cut scene got cancelled and it saved. I was now looking at the start
> the next chapter without ever having had a chance to see the cut
> and had to go back to the previous save game and replay a big chunk of
> the game in order to get back to the cut scene.
> So, as a player, it would have been more helpful to me for the save
> option to simply be disabled at that point.
Fully agreed. However, the bug here was/is that you were *allowed* to
save; not in the code that performed the save. In SCUMM, we should
likely prohibit saving while a cutscene is running.
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