[Scummvm-devel] The 7th Guest
scummvm at spookypeanut.co.uk
Tue Nov 11 19:31:39 CET 2008
For those that haven't been following it, Jordi, Scott and myself
have been working on t7gre, a project to reverse engineer The 7th
Guest and reimplement it as a ScummVM engine. As of recently, the game
is completeable, and so the time seemed apt. Would the team accept the
T7G engine into the main ScummVM repository?
Some may think of it as a 3D game, but it isn't, it was all
prerendered. Others have spoken of it as a "glorified movie player"...
that is closer to the truth. It's first person so there are no
sprites, and there is no inventory. Is it undeniably a point-and-click
game, the only point of contention is whether it is an adventure game:
some classify it as a puzzle game. As adventure games contain puzzles,
I'm not sure when one becomes the other... Several games (11th
hour, the sequel, and three (possibly four) others) use a similar
engine (which is called "groovie" btw (or possibly "GROOVIE", but I
don't like all caps), but they're all 16bit colour, so that hurdle is
a little higher to jump! At the moment the dos (/win) target is
primary focus, but mac shouldn't be too much hassle (in fact I think
it works atm, but without music, Jordi can correct me if I'm wrong
Project site: http://code.google.com/p/t7gre/
About T7G: http://en.wikipedia.org/wiki/The_7th_Guest
Things left to do:
The only big thing remaining is that there is some AI involved in one
of the puzzles that has yet to be implemented.
See the project's issue page for details:
Questions, comments, flames, send them my way!
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