[Scummvm-devel] Kyrandia pathfinding issues
neil at millstone.demon.co.uk
Sat Apr 18 15:27:17 CEST 2009
Kostas Nakos wrote:
> Neil Millstone wrote:
>> This could be a problem on other ports, where updateScreen() is
>> expensive, depending on how mouse move events are generated by the
> FWIW, even though you've pinpointed the actual problem, on a WinCE
> ARMv4 @ 120MHz I don't notice any problems, except if I'm clicking on
> the wrong "patch of light green".
The patch of light green was actually a red herring. I thought that was
causing it, but it turned out not to be.
I suggest you scribble madly on the screen while the tree root is
bringing your character down to enter the scene, and then watch for a
glitch when the animation finishes.
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