[Scummvm-devel] ScummVM 1.0.0: Release status 2009-08-08
Eugene Sandulenko
sev.mail at gmail.com
Tue Aug 11 11:56:19 CEST 2009
2009/8/11 Travis Howell <kirben at optusnet.com.au>:
> Personal Nightmare could be enabled, although it might be too late at this
> stage. The code should be completely portable after Max's last changes to
> AGOS game engine, but would be best to confirm there are no other compiling
> issues on platforms supported by ScummVM.
Ah, right, it was not even announced supported yet.
> Although I could make later games (The Feeble
> Files / Puzzle Pack) optional, to increase available memory, if required.
IMHO it would be nice to have all 640x480 games optional. They will
not run on NDS or other small platforms anyway.
Eugene
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