[Scummvm-devel] Dragon History release questions
Max Horn
max at quendi.de
Tue Dec 8 23:41:24 CET 2009
Am 08.12.2009 um 22:05 schrieb Robert Špalek:
> hi Max,
>
> On Tue, Dec 8, 2009 at 12:53 PM, Max Horn <max at quendi.de> wrote:
>
> > Am 03.12.2009 um 07:45 schrieb Robert =C5=A0palek:
> >
> >> sorry, but I haven't been able to write a new NEWS message yet.
> I hope=
> I
> >> will get back to it soon, and surely it will be ready in the
> weekend. I
> >> will send it for a review and then submit it myself.
> >>
> >
> > Ah yeah, I know how it is ... :)
> >
> >
> I'm painfully aware of myself violating my own deadline. it's just
> that I
> know that I will have to be creative with text as opposed to just
> modifying
> some files, which makes this task more demanding for my energy :))
Fair enough. Not getting around to doing something for a spare-time
for-fun open source project when other things keep you busy doesn't
count as "violating a deadline" in my book anyway :).
[...
]
> I wonder whether you still have the "sources" for the game data
> files --
> > maybe we could start a fan project to remake the english subtitles
> (and
> > possible subtitles for other languages, maybe even additional
> languages?)=
> .
> > Maybe some people even would want to work on a dubbing it ;).
> >
> > yes, YES! I was hoping for that and I have actually already
> published a
> note on that topic on the ScummVM engine page.
>
> remake of the subtitles is very easy, because they are just normal
> text
> files, about 40 of them. 1 per person means that it isn't even too
> long.
> anyone just send me an updated version and that's it.
>
> dubbing is also easy, although time-demanding, because there is one
> file
> with ~3K sentences to be dubbed. it's therefore just a question of
> forming
> a group of interested people, read the dialogs, and then anybody can
> cut th=
> e
> sentences in a sound editor.
Well, a forum post explaining how to do this (or pointing to the
relevant Wiki page(s)) might draw some attention then.
Cheers,
Max
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