[Scummvm-devel] Shirt Mockup
Dan Remollino
dan at combobreaker.com
Fri Feb 27 04:54:15 CET 2009
Thanks for clearing that up Max. I appreciate you setting some things
straight.
If anyone is actually going to organize a method to get more designs
as Max put forth. Do not hesitate to contact me. I will get you the
file format requirements. Since no one seems to be interested in doing
it, I will not wait longer than tomorrow night. I don't want kill time
on discussion it anymore.
Please let me know your thoughts on the design that I gave out. If you
did not get it, shoot me an e-mail and ill send it to you.
If it is okay with him, I would Max to make the final decision on what
will get printed. I am assuming that he will ( maybee : ) ) take your
comments into consideration. So far it either straight up SCUMMvm
logo, or the 'insider' design. So let's here from ya!
On Feb 26, 2009, at 10:25 PM, Max Horn wrote:
> Hi,
>
> OK, I didn't get timofonic's mail (who, by the way, is not a ScummVM
> team member, but of course entitled to an opinion like everybody
> else). He apparently only sent that to Dan. So I am rearranging
> stuff a bit to reply to both emails.
>
>>
>> On Feb 26, 2009, at 8:43 PM, timofonic timofonic wrote:
>>>
>>>
>>> It's OK, but the design is too much of the early SCUMM verb list.
>>> What
>>> about non-SCUMM engines? There are more than 20 different engines in
>>> trunk branch of the Subversion repository. Maybe showing some kind
>>> of
>>> interface resembling objects/looking of different engines in a nice
>>> way could be the way to go.
>
> I don't think it makes sense to create a fake adventure GUI for
> this. Either we use something "insiders" will recognize, or we use
> nothing.
>
> And despite supporting so many engines, we are still called
> ScummVM :-).
>
>
>>>
>>> I also think a contest must be made, just for making the community
>>> feel being part of the project. Please reconsider the decission.
>
> Uhh... Wait a bit, you got several things wrong there... :-)
>
> First off: No, we are not obliged to ask anybody. If people like the
> final T-shirt, they can buy it. If they don't like it, well, they
> don't buy it. And of course everybody is welcome to make other T-
> shirts, there are many shops and services out there offering that.
> So, we *may* run a contest, but nope, nobody is *entitled* to it.
>
> Running a contest is a lot of work, and apparently, nobody is
> interest in doing it, so we don't do it.
>
> Finally, no decision on a specific design was made yet. :-)
>
>
>>>
>>> What about improving the draft of the news? I can help a bit, but my
>>> English is a "bit" inaccurate so they will need lots of gramatical
>>> improving :-)
>
> I am not opposed to a contest, but for weeks nobody stepped up to
> organize it, so I don't see the point in waiting any longer for it.
> It doesn't stop at "touching up the news item", though. If somebody
> promises to collect the submissions, and to write follow up news
> items, and if this person steps up by tomorrow, we can do it, but
> otherwise, I am against it: Either we look unprofessional because it
> takes us weeks and months to get anything done, or the work again
> sticks to Eugene and me, and I don't want that. After all, we are
> supposed to be a team, so "someone" should be willing to spend that
> work, right?
>
> Anyway, if "someone" finally appears, after weeks of hiding, here
> are some remarks to that news item:
> * I don't want the public to decide on the winner. It's fine by me
> to let them vote (who organizes the poll and sets up the tech? I
> think SF.net offers some tools for that, if someone wants to
> research it). But the final decision should be with the team
> * A vector version should be mandatory, I'd say. Even better, Dan
> should tell us what are the minimum specs for a design (like, what
> resolution)
> * Submission timeline should be specified with a timezone (e.g. UTC)
> * Submissions should be limited in file size (they could send a low-
> res version if they wanted to).
> * "The winning design will become property of ScummVM and available
> under the same license as the main project. " is a void statement:
> First off, ScummVM is not a legal entity and cannot own anything
> (Same holds for "The ScummVm team".). Secondly the GPL is not an
> appropriate license for a T-Shirt design. Creative commons or GFDL
> might work, though.
>
>
> Bye,
> Max
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