[Scummvm-devel] PS2 #12 : user-friendliness : autosave : nice

Thierry Crozat (Yahoo! Mail) thierry.crozat at yahoo.co.uk
Tue Mar 3 00:51:30 CET 2009


Le 2 mars 09 à 22:53, Max Horn a écrit :

>
> Am 02.03.2009 um 17:23 schrieb Marcus Comstedt:
>
>>
>> Max Horn <max at quendi.de> writes:
>>
>>> == #17 : games : BS1 savegames : nice
>>>
>>>> Some ASCII (eg '0') in the BS1 save game name overlap with each
>>>> other. Maybe was like this in the original game too. Dunno.
>>>
>>> Frankly, I neither understand what the problem is supposed to be,  
>>> nor
>>> what the question is :).
>>
>> I think he means that if a savegame name contains the character '0',
>> then the glyph for '0' is rendered such that it overlaps adjacent
>> characters (bad kerning).
>>
>
>
> Ahhhhh! Thanks, that is clear and good explanation :-).
>
> And it refers only to the built-in savemenu in BS1, right? It seems
> that *all* characters in the save/load dialog overlap, actually. So,
> yeah, somebody should check whether this happens in the original, too
> (likely...).
>

I just checked with the original mac version running on OS 9 and it  
does have the same issue. This is more difficult to notice though  
because in ScummVM when typing the name of the save game it uses a  
red font while in the original it uses a grey font (close to the  
background color).
	
	
		
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