[Scummvm-devel] FreeSCI options and filters

Filippos Karapetis philipk79 at hotmail.com
Thu Sep 3 08:55:03 CEST 2009



> May I ask how the palette enhancing files work? Are they enhancements like the music enhancements ie. nothing to do with the 
> original games, or do they reflect a restored quality of the originals? 

They are enhancements like the music enhancements, i.e. files containing custom per-view palettes created by users.
 
>I love how well freesci/scummvm renders w/o dithering and how much better it is than the original Sierra dithered render.

Me too :)


> It doesn't seem like our version uses more than 16 colors so what gives? My guess is that Sierra was reluctant to use more than 1 
> palette per game on the EGA because of possible conflicts between sprites and backgrounds, so they chose a palette for the game 
> and stuck with it no matter what, and consequently had to dither everything that didn't fit. Does that sound right?

Beats me, but your explanation sounds reasonable, yeah

Dithering looks terrible, imho, but perhaps they did it back then for a unified palette

Regards

Filippos Karapetis


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