[Scummvm-devel] Broken Sword 2.5

Paul Gilbert paulfgilbert at gmail.com
Sun Aug 1 01:03:26 CEST 2010


On Sun, Aug 1, 2010 at 8:57 AM, Max Horn <max at quendi.de> wrote:

>
> Am 01.08.2010 um 00:43 schrieb Paul Gilbert:
>
> >> Do we plan to have the Lua sources in ScummVM for that too, or will we
> >> use an external LUA reference for that?
> >>
> >
> > Since Residual is the only other game I'm aware of with a similiar Lua
> > implementation, it'll probably stay within the Broken sword 2.5 engine.
> > Although if other games in the future also make use of it, who knows. :)
>
> That doesn't answer the question, though...
>

I think I don't entirely understand the question. To be more verbose,
though, the lua implementation in Broken Sword 2.5 is done using an add-on
package written in C, so it's not part of the 'core' engine. From the point
of view of the engine, I can't imagine it would matter much whether we make
it a separate 'required' package for compiling ScummVM, or include it
directly as part of the ScummVM package.

I suppose what will determine that is whether the package has any
modifications specifically for Broken Sword 2.5, and if not, if packages of
the Lua script engine are easily downloadable.

[..]


>
> Bye,
> Max


Regards,

Paul.
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