[Scummvm-devel] Detecting patched games

Lars Persson larspp at hotmail.com
Fri Aug 13 17:41:44 CEST 2010


Hi! Showing hacked game variant is a very good idea I think, instead of just not supported.

Cheers
Lars

> From: sev at scummvm.org
> Date: Fri, 13 Aug 2010 17:00:09 +0300
> To: scummvm-devel at lists.sourceforge.net
> Subject: [Scummvm-devel] Detecting patched games
> 
> Hi team,
> 
> Addition of SCI engine brought an old issue which has been in my mind
> for a while. That is hacked games with copy protection disabled. SCI
> has plenty of them due to the game popularity, so is AGOS, AGI and
> some other engines.
> 
> The patches are pretty often buggy, but if not, it is not good to support them.
> 
> The problem is that when we remove those detection entries, we
> regularly get them reported again, which takes out resources.
> 
> Thus, I would like to ask your opinion. What do you guys think about
> adding a special game flag like ADGF_PIRATED, and keep those entries
> where applicable. But during detection instead of our 'please submit
> md5' message show something like: "Hacked game variant detected.
> Skipping".
> 
> Any thoughts?
> 
> 
> Eugene
> 
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