[Scummvm-devel] active x/y coordinates wrong in some engines when using touchscreen

Oystein Eftevaag wintermute at geheb.com
Fri May 7 14:02:18 CEST 2010


One thing I had to do with the iPhone port, which may or may not be 
relevant here, is that things wouldn't work if I gave the engines both a 
mouse down and mouse up event in the same pollEvent() call, the "up" 
event needed to be delayed until the subsequent frame.

On 5/7/10 3:50 AM, Frantisek Dufka wrote:
> I wanted to ask this for a long time. Does any other port for
> touchscreen devices experience same thing as described in
> http://wiki.scummvm.org/index.php/Maemo#Known_issues ?
>
> One example is Lure in first sceen when I click torch and then click the
> window I see description about torch not window. It is same in some
> other engines too but some engines are fine.
>
> I've added [1] extra setMousePos to button click event as by default it
> is only in mouse move event but it did not help at all. Any ideas?
>
> 1. line 1116 of
> http://scummvm.svn.sourceforge.net/viewvc/scummvm/scummvm/trunk/backends/platform/maemo/scummvm-1.1.0-maemo.patch?revision=48660&view=markup
>
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