[Scummvm-devel] ScummVM 1.3.1 release tarballs are up
Ismail Khatib
ikhatib at gmail.com
Mon Jul 4 11:44:25 CEST 2011
On 7/4/2011 8:43 AM, Florian Kagerer wrote:
> Guys,
> would you please try the fix that I committed to master and branch?
> This should fix the issue with missing config manager strings.
> IDK whether or not this is sufficient for the DC problem (error out?).
> We'll see that.
>
> Thanks, Florian
Thank you Florian, works for WinCE, no more error messages.
>
>> ...
>>
>> As I understand, the fallback detection works alright in WinCE (Ismail:
>> do you get AdLib music when the game starts after the warning
>> message?),
>> ...
Yes, right, I got AdLib music after the error messages popped up.
Cerial
>> It would be good to know where/how exactly ScummVM errors out. Marcus:
>> Do you have anything in the log file? The AdLib "detection" should be
>> quite
>> unable to fail, since this is a mandatory plugin. I presume the DC does
>> not build in the MT-32 emulator.
>>
>>
>>
>> Florian
>>
>> PS: It is quite normal that you get that warning twice in SCUMM since
>> the
>> engine also runs detectDevice() twice. This might feel as if clicking
>> the button once has not effect.
>>
>>
>>
>>> -----Ursprüngliche Nachricht-----
>>> Von: Ismail Khatib [mailto:ikhatib at gmail.com]
>>> Gesendet: Montag, 4. Juli 2011 03:10
>>> An: Marcus Comstedt
>>> Cc: scummvm-devel.lists.sourceforge.net; Eugene Sandulenko
>>> Betreff: Re: [Scummvm-devel] ScummVM 1.3.1 release tarballs are up
>>>
>>> Am 04.07.2011 um 00:33 schrieb Marcus Comstedt:
>>>
>>>> Eugene Sandulenko <sev at scummvm.org> writes:
>>>>
>>>>> ScummVM 1.3.1 was "tagged". No tools update this time:
>>>> I'm afraid that after building the DC binaries, I see a major
>>>> regression from 1.3.0: The SCUMM engine does not work anymore.
>>>> Whatever game you try to start, you just get a popup saying
>>>> "The selected audio device '' was not found (e.g. might be turned
>> off
>>>> or disconnected). Attempting to fall back to the next available
>>>> device...". Clicking the "OK" button once has no effect, clicking
>> it
>>>> a second time causes ScummVM to exit.
>>>>
>>>> I don't know where this comes from, there is no audio device
>>> selection
>>>> needed or supported on the Dreamcast, there is only the builtin
>>> audio.
>>>
>>> Unfortunately I have the same problem here (WinCE, tested on emulator
>>> and real device.
>>> However, in WinCE the game still starts, and as soon as you change
>> any
>>> other setting in the game selection screen (for example display
>>> resolution), a working scummvm.ini will be generated (working means
>> no
>>> errors on startup).
>>> I've found out that setting which seems to fix this problem is
>>> "music_driver=auto"; as soon as this is set in scummvm.ini i won't
>> get
>>> errors on startup anymore (this is also the setting which gets
>>> magically causes no error when you change the display resolution and
>>> the configfile will be rewritten).
>>> I hadn't any time yet to dig deeper, but it seems the handling
>>> "music_driver" has something to do with it.
>>>
>>> Cerial
>>>
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>> valuable.
>> Why? It contains a definitive record of application performance,
>> security
>> threats, fraudulent activity, and more. Splunk takes this data and
>> makes
>> sense of it. IT sense. And common sense.
>> http://p.sf.net/sfu/splunk-d2d-c2
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