[Scummvm-devel] ScummVM 1.4.0?
Arnaud Boutonné
arnaud.boutonne at gmail.com
Wed Sep 21 10:30:34 CEST 2011
Hi team,
Indeed it's too early for Soltys, which would for sure benefit some more
refactoring and testing. In order to avoid unproductive pressure, I even
prefer we don't modify this schedule for Soltys, it'll give more time to
polish the engine (and anyway, there are not many users waiting for Soltys,
after all)
I haven't played ringworld since dreammaster modified TsAGE engine for Blue
Force, so I can't give any feedback on this side.For sure, it'll require to
be tested completely.
Concerning gob, DrMcCoy confirmed that his modifications for Geisha don't
impact the rest of the engine, so it doesn't require a full-replay at this
time.
So, for me, the schedule suggested is fine.
Best regards,
Arnaud
On Wed, Sep 21, 2011 at 9:41 AM, A. Milburn <fuzzie at users.sourceforge.net>wrote:
> On Tue, Sep 20, 2011 at 11:28:45PM +0100, Eugene Sandulenko wrote:
> > Sept 24th: Release start, bug lists published, testing announced
>
> Well, that doesn't give anyone time to fix much, but perhaps we're
> not going to get much more fixed for any reasonable timetable
> anyway..
>
> I'm probably not going to get composer V1 support done within the
> next few weeks, do we want to mark the composer engine as supported
> anyway? It's been pretty well-tested now.
>
> I think it is also far too early for Soltys (and Strangerke agrees)..
> And +1 on disabling the OpenGL backend again, unfortunately.
>
> (One more thought: How is Ringworld's stability at the moment, with
> all the engine refactoring being done for Blue Force?)
>
> - fuzzie
>
>
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