[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games

Fabio Battaglia hkzlabnet at gmail.com
Fri Jan 4 21:24:07 CET 2013


On 02/01/13 19:44, Filippos Karapetis wrote:
> [...]
>
> There are no additional technical requirements to include them in
> ScummVM. So, since we do have first person view games that don't use
> 3D, I don't see why we can't include these specific ones, where no
> additional 3D is involved. So, in my opinion, these games are more
> fitting for ScummVM than ResidualVM. ResidualVM is more fitting for
> real 3D games, like Gabriel Knight 3, Syberia, Normality, Discworld
> Noir, the 3D Text Murphy games... there are so many REAL 3D games that
> will benefit from the 3D functionality, so I don't see why games with
> a clever scrolling effect would fit in there.
>
Not an engine nor core developer here, but for what it's worth I second 
this point. As long as the game uses only this "scrolling trick", I 
think it would be perfectly OK for ScummVM. Actually I'd see the 
Residual solution as forcing 3D on something which doesn't really need it.




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