[Scummvm-devel] Pseudo-3D adventure games / 360 degree panoramic adventure games
Dreammaster
dreammaster at scummvm.org
Sat Jan 5 00:17:23 CET 2013
On Sat, Jan 5, 2013 at 7:24 AM, Fabio Battaglia <hkzlabnet at gmail.com> wrote:
Not an engine nor core developer here, but for what it's worth I second
> this point. As long as the game uses only this "scrolling trick", I
> think it would be perfectly OK for ScummVM. Actually I'd see the
> Residual solution as forcing 3D on something which doesn't really need it.
>
Been really busy last couple of weeks, so I haven't gotten to putting in my
view. I'm pretty much of a like mind as per expressed above, and
previously. As long as a 'look around' game can be implemented just using
the existing framework, it would be fine for ScummVM. As soon as you start
having to have some code that potentially needs graphic acceleration using
3D functionality, however slight, it's probably better to leave to
ResidualVM.
Paul.
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