[Scummvm-devel] FreeDink/Dink Smallwood in ScummVM?

Paul Gilbert paulfgilbert at gmail.com
Thu Jun 12 00:58:05 CEST 2014


Since it does have some adventures, then there's even a chance it could be
included in the mainline project when you finish. Excellent. :). As said
previously, feel free to drop in the channel and chat anytime if you have
any troubles, or just want to hang out with other ScummVM developers. :).


On Wed, Jun 11, 2014 at 5:44 PM, Beuc <beuc at beuc.net> wrote:

> Hi,
>
> On Tue, Jun 10, 2014 at 12:59:41AM +0300, Eugene Sandulenko wrote:
> > On 9 June 2014 21:14, Beuc <beuc at beuc.net> wrote:
> >
> > > I realized that most of these challenges are shared by ScummVM, so it
> > > could be mutually beneficial to make FreeDink an engine for ScummVM :)
> > >
> > > The pros are all the shared infrastructure and developer's expertise.
> > > Possibly new challenges include handling a keyboard-based gameplay,
> > > gettext translations, installing lots of game extensions and running
> > > the game editor somehow.
> > >
> > > I'm interested in your thoughts on this - is this worth a try?
> > >
> >
> > Well, if there exist pure adventures, or at least games where RPG is not
> a
> > central part, we can justify the inclusion. But even when they do not
> > exist, these days we have means of conveniently keeping engines out of
> the
> > tree in an independent fashion without any hassle.
> >
> > And after all we may consider giving life to RogueVM after all...
>
> Paul, Eugene, thanks for your kind answers.
>
> There are a few D-Mods (Dink modules) that do not involve fighting,
> http://www.dinknetwork.com/file/reconstruction_the_freedmens_bureau/
> and a few that involve fighting but no stats increase:
> http://www.dinknetwork.com/file/i_kara_gu/
> (and hence concentrate on the story line and puzzles).
>
> Btw, the source code is at:
> http://git.savannah.gnu.org/cgit/freedink.git
> The initial code was written pretty poorly; I've done much code
> clean-up already but there is still some legacy code.  A few planned
> evolutions (adding another scripting language, upgrading the SDL1
> code, adding unit tests) involve more clean-up in the near future.
>
> The answers I received so far cleary indicate there is potential :) so
> I'll have a look at implementing a minimal ScummVM engine and see what
> it's got.
>
> Cheers!
> Sylvain
>
>
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