[scummvm-devel] Release 2026.3.0 has been tagged. Please submit your builds
Luc Schrijvers
begasus at gmail.com
Wed Jun 24 15:52:36 UTC 2026
I tried adding --enable-plugins, then added --default-dynamic, but it
didn't seem to make any difference when building on 64bit. Am I missing
something?
We can't access our buildmasters to make any changes in the build system,
RAM should be enough there, just our 32bit system has some limitations
regarding building large objects, so that isn't a solution.
TIA,
Luc
Op wo 24 jun 2026 om 10:29 schreef Thierry Crozat <criezy at scummvm.org>:
>
>
> > On 24 Jun 2026, at 08:08, Lothar Serra Mari via scummvm-devel <
> scummvm-devel at lists.scummvm.org> wrote:
> >
> > Hi Luc,
> >
> >> On Haiku 32bit buildmaster we are hitting a OOM error, is there
> >> anything that could resolve this issue?
> >>
> https://build.haiku-os.org/buildmaster/master/x86_gcc2/logviewer.html?buildruns/9867/builds/89143.log
> >
> > You could try enabling plugins for the engines. This should help since
> this would avoid trying to link all engines into the main binary.
> >
>
> As a short term solution for this release you could try increasing the
> amount of memory on the build machine by increasing the size of the swap
> disk.
>
> Thierry
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