[Scummvm-git-logs] scummvm master -> 25c4e89b7a61e4ab6b1b1738fbbdb384e05152c1
aquadran
noreply at scummvm.org
Sat Jan 1 11:00:44 UTC 2022
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
25c4e89b7a TINYGL: Janitorial
Commit: 25c4e89b7a61e4ab6b1b1738fbbdb384e05152c1
https://github.com/scummvm/scummvm/commit/25c4e89b7a61e4ab6b1b1738fbbdb384e05152c1
Author: PaweÅ KoÅodziejski (aquadran at gmail.com)
Date: 2022-01-01T12:00:38+01:00
Commit Message:
TINYGL: Janitorial
Changed paths:
graphics/tinygl/init.cpp
graphics/tinygl/light.cpp
graphics/tinygl/list.cpp
graphics/tinygl/matrix.cpp
graphics/tinygl/pixelbuffer.cpp
graphics/tinygl/select.cpp
graphics/tinygl/texture.cpp
graphics/tinygl/vertex.cpp
diff --git a/graphics/tinygl/init.cpp b/graphics/tinygl/init.cpp
index 1252fddb764..6b6e6c6e87d 100644
--- a/graphics/tinygl/init.cpp
+++ b/graphics/tinygl/init.cpp
@@ -121,10 +121,10 @@ void GLContext::init(int screenW, int screenH, Graphics::PixelFormat pixelFormat
l->norm_spot_direction = Vector3(0, 0, -1);
l->norm_position = Vector3(0, 0, 1);
l->enabled = 0;
- l->next = NULL;
- l->prev = NULL;
+ l->next = nullptr;
+ l->prev = nullptr;
}
- first_light = NULL;
+ first_light = nullptr;
ambient_light_model = Vector4(0.2f, 0.2f, 0.2f, 1);
local_light_model = 0;
lighting_enabled = 0;
diff --git a/graphics/tinygl/light.cpp b/graphics/tinygl/light.cpp
index d989c129429..6c8001a385d 100644
--- a/graphics/tinygl/light.cpp
+++ b/graphics/tinygl/light.cpp
@@ -184,7 +184,7 @@ void GLContext::gl_enable_disable_light(int light, int v) {
if (first_light)
first_light->prev = l;
first_light = l;
- l->prev = NULL;
+ l->prev = nullptr;
}
} else if (!v && l->enabled) {
l->enabled = 0;
@@ -215,7 +215,7 @@ void GLContext::gl_shade_vertex(GLVertex *v) {
B = m->emission.Z + m->ambient.Z * ambient_light_model.Z;
A = clampf(m->diffuse.W, 0, 1);
- for (l = first_light; l != NULL; l = l->next) {
+ for (l = first_light; l != nullptr; l = l->next) {
float lR, lB, lG;
// ambient
@@ -236,7 +236,8 @@ void GLContext::gl_shade_vertex(GLVertex *v) {
d.Y = l->position.Y - v->ec.Y;
d.Z = l->position.Z - v->ec.Z;
dist = sqrt(d.X * d.X + d.Y * d.Y + d.Z * d.Z);
- att = 1.0f / (l->attenuation[0] + dist * (l->attenuation[1] +
+ att = 1.0f / (l->attenuation[0] +
+ dist * (l->attenuation[1] +
dist * l->attenuation[2]));
}
dot = d.X * n.X + d.Y * n.Y + d.Z * n.Z;
@@ -256,8 +257,8 @@ void GLContext::gl_shade_vertex(GLVertex *v) {
if (is_spotlight || has_specular) {
if (is_spotlight) {
dot_spot = -(d.X * l->norm_spot_direction.X +
- d.Y * l->norm_spot_direction.Y +
- d.Z * l->norm_spot_direction.Z);
+ d.Y * l->norm_spot_direction.Y +
+ d.Z * l->norm_spot_direction.Z);
if (twoside && dot_spot < 0)
dot_spot = -dot_spot;
if (dot_spot < l->cos_spot_cutoff) {
diff --git a/graphics/tinygl/list.cpp b/graphics/tinygl/list.cpp
index 0a00ad44732..86b8270fd80 100644
--- a/graphics/tinygl/list.cpp
+++ b/graphics/tinygl/list.cpp
@@ -32,9 +32,8 @@
namespace TinyGL {
#define ADD_OP(aa, bb, ff) \
-static void glop ## aa (GLContext *c, GLParam *p) \
-{ \
- c->glop ## aa (p); \
+static void glop ## aa (GLContext *c, GLParam *p) { \
+ c->glop ## aa (p); \
}
#include "graphics/tinygl/opinfo.h"
@@ -87,7 +86,7 @@ static GLList *alloc_list(GLContext *c, int list) {
l = (GLList *)gl_zalloc(sizeof(GLList));
ob = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer));
- ob->next = NULL;
+ ob->next = nullptr;
l->first_op_buffer = ob;
ob->ops[0].op = OP_EndList;
@@ -138,7 +137,7 @@ void GLContext::gl_compile_op(GLParam *p) {
if ((index + op_size) > (OP_BUFFER_MAX_SIZE - 2)) {
ob1 = (GLParamBuffer *)gl_zalloc(sizeof(GLParamBuffer));
- ob1->next = NULL;
+ ob1->next = nullptr;
ob->next = ob1;
ob->ops[index].op = OP_NextBuffer;
diff --git a/graphics/tinygl/matrix.cpp b/graphics/tinygl/matrix.cpp
index c1f376ab361..578480f8d87 100644
--- a/graphics/tinygl/matrix.cpp
+++ b/graphics/tinygl/matrix.cpp
@@ -141,15 +141,18 @@ void GLContext::glopRotate(GLParam *p) {
m.identity();
break;
case 4:
- if (u[0] < 0) angle = -angle;
+ if (u[0] < 0)
+ angle = -angle;
m.rotation(angle, 0);
break;
case 2:
- if (u[1] < 0) angle = -angle;
+ if (u[1] < 0)
+ angle = -angle;
m.rotation(angle, 1);
break;
case 1:
- if (u[2] < 0) angle = -angle;
+ if (u[2] < 0)
+ angle = -angle;
m.rotation(angle, 2);
break;
default: {
diff --git a/graphics/tinygl/pixelbuffer.cpp b/graphics/tinygl/pixelbuffer.cpp
index 689588244e1..d2965299a4a 100644
--- a/graphics/tinygl/pixelbuffer.cpp
+++ b/graphics/tinygl/pixelbuffer.cpp
@@ -24,13 +24,13 @@
namespace Graphics {
PixelBuffer::PixelBuffer()
- : _buffer(NULL),
+ : _buffer(nullptr),
_dispose(DisposeAfterUse::NO) {
}
PixelBuffer::PixelBuffer(const PixelFormat &format, int buffersize, DisposeAfterUse::Flag dispose)
- : _buffer(NULL),
+ : _buffer(nullptr),
_dispose(DisposeAfterUse::NO) {
create(format, buffersize, dispose);
}
@@ -78,7 +78,7 @@ void PixelBuffer::set(const Graphics::PixelFormat &format, byte *buffer) {
void PixelBuffer::free() {
delete[] _buffer;
- _buffer = NULL;
+ _buffer = nullptr;
}
void PixelBuffer::clear(uint length) {
diff --git a/graphics/tinygl/select.cpp b/graphics/tinygl/select.cpp
index 0d040ee003f..bd2d860feed 100644
--- a/graphics/tinygl/select.cpp
+++ b/graphics/tinygl/select.cpp
@@ -55,11 +55,11 @@ TGLint tglRenderMode(TGLenum mode) {
break;
case TGL_SELECT:
c->render_mode = TGL_SELECT;
- assert(c->select_buffer != NULL);
+ assert(c->select_buffer != nullptr);
c->select_ptr = c->select_buffer;
c->select_hits = 0;
c->select_overflow = 0;
- c->select_hit = NULL;
+ c->select_hit = nullptr;
break;
default:
assert(0);
@@ -79,7 +79,7 @@ void tglSelectBuffer(TGLsizei size, TGLuint *buffer) {
void GLContext::glopInitNames(GLParam *) {
if (render_mode == TGL_SELECT) {
name_stack_size = 0;
- select_hit = NULL;
+ select_hit = nullptr;
}
}
@@ -87,7 +87,7 @@ void GLContext::glopPushName(GLParam *p) {
if (render_mode == TGL_SELECT) {
assert(name_stack_size < MAX_NAME_STACK_DEPTH);
name_stack[name_stack_size++] = p[1].i;
- select_hit = NULL;
+ select_hit = nullptr;
}
}
@@ -95,7 +95,7 @@ void GLContext::glopPopName(GLParam *) {
if (render_mode == TGL_SELECT) {
assert(name_stack_size > 0);
name_stack_size--;
- select_hit = NULL;
+ select_hit = nullptr;
}
}
@@ -103,7 +103,7 @@ void GLContext::glopLoadName(GLParam *p) {
if (render_mode == TGL_SELECT) {
assert(name_stack_size > 0);
name_stack[name_stack_size - 1] = p[1].i;
- select_hit = NULL;
+ select_hit = nullptr;
}
}
diff --git a/graphics/tinygl/texture.cpp b/graphics/tinygl/texture.cpp
index 79272332d6b..9187eb390f9 100644
--- a/graphics/tinygl/texture.cpp
+++ b/graphics/tinygl/texture.cpp
@@ -157,7 +157,7 @@ void GLContext::glopTexImage2D(GLParam *p) {
delete im->pixmap;
im->pixmap = nullptr;
}
- if (pixels != NULL) {
+ if (pixels) {
uint filter;
Graphics::PixelFormat pf;
bool found = false;
diff --git a/graphics/tinygl/vertex.cpp b/graphics/tinygl/vertex.cpp
index eedd8abb66f..1fae66bfb1c 100644
--- a/graphics/tinygl/vertex.cpp
+++ b/graphics/tinygl/vertex.cpp
@@ -161,7 +161,7 @@ static inline void gl_vertex_transform(GLContext *c, GLVertex *v) {
// eye coordinates needed for lighting
m = c->matrix_stack_ptr[0];
- m->transform3x4(v->coord,v->ec);
+ m->transform3x4(v->coord, v->ec);
// projection coordinates
m = c->matrix_stack_ptr[1];
More information about the Scummvm-git-logs
mailing list