[Scummvm-git-logs] scummvm master -> 42033f96df53103fbc253ceb2d7925880b1a6604
bluegr
noreply at scummvm.org
Tue Nov 15 20:52:54 UTC 2022
This automated email contains information about 17 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
abcf7ba960 JANITORIAL: AUDIO: Correct Spelling Mistakes
3fb0612194 JANITORIAL: COMMON: Correct Spelling Mistake
80ad9f1890 JANITORIAL: DEVTOOLS: Note Spelling Mistakes
2c0648332a JANITORIAL: GUI: Correct Spelling Mistake
a3ec89bf51 JANITORIAL: GRAPHICS: Correct Spelling Mistake
1d8c47257a JANITORIAL: AGS: Correct Spelling Mistake
0bde50d7ee JANITORIAL: GLK/ADRIFT: Correct Spelling Mistake
884c106c9a JANITORIAL: GLK/AGT: Correct Spelling Mistakes
c788ea8e2d JANITORIAL: GLK/TADS2: Correct Spelling Mistake
fabf1bf9c5 JANITORIAL: KYRA: Correct Spelling Mistake
f4a854275a JANITORIAL: QUEEN: Correct Spelling Mistakes
174c484dfc JANITORIAL: SCUMM: Correct Spelling Mistake
48d4944c64 JANITORIAL: SAGA2: Correct / Note Spelling Mistakes
0a8abdf926 JANITORIAL: SHERLOCK: Correct Spelling Mistakes
5cf2780b38 JANITORIAL: TSAGE: Correct / Note Spelling Mistakes
7b68ccbe8e JANITORIAL: ULTIMA: Correct Spelling Mistakes
42033f96df JANITORIAL: WINTERMUTE: Correct Spelling Mistake
Commit: abcf7ba96022e2c316cb0b3890ee470805c9be4c
https://github.com/scummvm/scummvm/commit/abcf7ba96022e2c316cb0b3890ee470805c9be4c
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: AUDIO: Correct Spelling Mistakes
occured -> occurred
occassionally -> occasionally
rythm -> rhythm
Changed paths:
audio/casio.h
audio/midiparser.cpp
audio/softsynth/opl/mame.h
diff --git a/audio/casio.h b/audio/casio.h
index 81edee81888..510ae07e6b4 100644
--- a/audio/casio.h
+++ b/audio/casio.h
@@ -99,7 +99,7 @@ public:
* @param driver The driver that will receive MIDI events from this driver.
* @param deviceType The type of MIDI device that will receive MIDI events
* from this driver (MT-540 or CT-460/CSM-1).
- * @return 0 if the driver was opened successfully; >0 if an error occured.
+ * @return 0 if the driver was opened successfully; >0 if an error occurred.
*/
virtual int open(MidiDriver *driver, MusicType deviceType);
void close() override;
diff --git a/audio/midiparser.cpp b/audio/midiparser.cpp
index ddaa74a896e..dcac6970eef 100644
--- a/audio/midiparser.cpp
+++ b/audio/midiparser.cpp
@@ -169,7 +169,7 @@ void MidiParser::hangingNote(byte channel, byte note, uint32 timeLeft, bool recy
}
}
- // Occassionally we might get a zero or negative note
+ // Occasionally we might get a zero or negative note
// length, if the note should be turned on and off in
// the same iteration. For now just set it to 1 and
// we'll turn it off in the next cycle.
diff --git a/audio/softsynth/opl/mame.h b/audio/softsynth/opl/mame.h
index 3482afc31e1..7b28778877a 100644
--- a/audio/softsynth/opl/mame.h
+++ b/audio/softsynth/opl/mame.h
@@ -120,7 +120,7 @@ typedef struct fm_opl_f {
OPL_CH *P_CH; /* pointer of CH */
int max_ch; /* maximum channel */
- /* Rythm sention */
+ /* Rhythm sention */
uint8 rhythm; /* Rhythm mode , key flag */
/* time tables */
Commit: 3fb06121940ea4b7e9d09f26d8da2ad56f523aac
https://github.com/scummvm/scummvm/commit/3fb06121940ea4b7e9d09f26d8da2ad56f523aac
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: COMMON: Correct Spelling Mistake
heigth -> height
Changed paths:
common/rect.h
diff --git a/common/rect.h b/common/rect.h
index 04f7a9e0449..937afa664c5 100644
--- a/common/rect.h
+++ b/common/rect.h
@@ -299,7 +299,7 @@ struct Rect {
}
/**
- * Reduce the dimensions of this rectangle by setting max width and max heigth.
+ * Reduce the dimensions of this rectangle by setting max width and max height.
*/
void clip(int16 maxw, int16 maxh) {
clip(Rect(0, 0, maxw, maxh));
Commit: 80ad9f1890c94ef653fad83163f6e2b204a1a0c0
https://github.com/scummvm/scummvm/commit/80ad9f1890c94ef653fad83163f6e2b204a1a0c0
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: DEVTOOLS: Note Spelling Mistakes
independant -> independent
jewelery -> jewellery
Changed paths:
devtools/create_mortdat/gametext.h
diff --git a/devtools/create_mortdat/gametext.h b/devtools/create_mortdat/gametext.h
index 85d9fdfa03d..51c8926bb1b 100644
--- a/devtools/create_mortdat/gametext.h
+++ b/devtools/create_mortdat/gametext.h
@@ -356,6 +356,7 @@ const char *gameDataEn[] = {
"With the cooking and the cleaning I do not have much time for you$",
"I do not know how he manages to do everything. That's wonderful!",
"He would do more if he showed less interest in gossip and alcohol$",
+ // FIXME: Spelling incorrect. independant should be independent. Fixing changes game data and thus may cause issues
"I am very independant. As long as nobody interferes in my business: No problem$",
"He is selfish. I wonder if he likes something other than his horses and grimoires$",
"I think he gets along well with everyone, except, perhaps, with Guy$",
@@ -376,6 +377,7 @@ const char *gameDataEn[] = {
"Is it for an appointment?$",
"She is very lively! She does not burden herself with stupids prejudices$",
"In my line of work, one mostly encounters beautiful women and gangsters$",
+ // FIXME: Spelling incorrect. jewelery should be jewellery. Fixing changes game data and thus may cause issues
"The only sure thing he has going for him, it's his jewelery... And his wife, but he doesn't realize that$",
"It's an interesting character. Who is not always very easy to follow, but worth knowing$",
"I hate no one, but I like things and people when they stay where they should be$",
Commit: 2c0648332aa74c76451d04454b3a52f811108048
https://github.com/scummvm/scummvm/commit/2c0648332aa74c76451d04454b3a52f811108048
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: GUI: Correct Spelling Mistake
orignal -> original
Changed paths:
gui/predictivedialog.cpp
diff --git a/gui/predictivedialog.cpp b/gui/predictivedialog.cpp
index 1a0903eaba2..5b81840a397 100644
--- a/gui/predictivedialog.cpp
+++ b/gui/predictivedialog.cpp
@@ -70,7 +70,7 @@ PredictiveDialog::PredictiveDialog() : Dialog("Predictive") {
if (g_gui.useRTL()) {
/** If using RTL, swap the internal name of odd columns, to be flipped again when drawing.
- We flip them back to orignal, because the keyboard layout stays the same in LTR & RTL.
+ We flip them back to original, because the keyboard layout stays the same in LTR & RTL.
The rest, like okButton, cancel, etc are all flipped.
*/
Commit: a3ec89bf516563fc4ddcec8c703d0e2db9fd5189
https://github.com/scummvm/scummvm/commit/a3ec89bf516563fc4ddcec8c703d0e2db9fd5189
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: GRAPHICS: Correct Spelling Mistake
begining -> beginning
Changed paths:
graphics/macgui/mactext.cpp
diff --git a/graphics/macgui/mactext.cpp b/graphics/macgui/mactext.cpp
index c400913c6ab..40c3afae699 100644
--- a/graphics/macgui/mactext.cpp
+++ b/graphics/macgui/mactext.cpp
@@ -1528,7 +1528,7 @@ void MacText::drawSelection(int xoff, int yoff) {
if (y + _scrollPos >= lastLineStart)
x2 = s.endX;
- // if we are selecting text reversely, and we are at the first line but not the select from begining, then we add offset to x1
+ // if we are selecting text reversely, and we are at the first line but not the select from beginning, then we add offset to x1
// the reason here is if we are not drawing the single line, then we draw selection from x1 to x2 + offset. i.e. we draw from begin
// otherwise, we draw selection from x1 + offset to x2 + offset
if (row == s.startRow && s.startCol != 0) {
Commit: 1d8c47257acceadef3723fd638752f08f9e30483
https://github.com/scummvm/scummvm/commit/1d8c47257acceadef3723fd638752f08f9e30483
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: AGS: Correct Spelling Mistake
alot -> a lot
Changed paths:
engines/ags/engine/main/game_run.cpp
diff --git a/engines/ags/engine/main/game_run.cpp b/engines/ags/engine/main/game_run.cpp
index dd9df877d0d..d142eea182f 100644
--- a/engines/ags/engine/main/game_run.cpp
+++ b/engines/ags/engine/main/game_run.cpp
@@ -271,7 +271,7 @@ bool run_service_key_controls(KeyInput &out_key) {
// * if no other key was pressed meanwhile,
// * if at least one of those gathered mod-keys was released.
//
- // TODO: maybe split this mod handling into sep procedure and make it easier to use (not that it's used alot)?
+ // TODO: maybe split this mod handling into sep procedure and make it easier to use (not that it's used a lot)?
// First, check mods
const int cur_mod = make_merged_mod(key_evt.kbd.flags);
Commit: 0bde50d7ee63330215e9b28ad51f0fb2f6365287
https://github.com/scummvm/scummvm/commit/0bde50d7ee63330215e9b28ad51f0fb2f6365287
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: GLK/ADRIFT: Correct Spelling Mistake
pronounciation -> pronunciation
Changed paths:
engines/glk/adrift/os_glk.cpp
diff --git a/engines/glk/adrift/os_glk.cpp b/engines/glk/adrift/os_glk.cpp
index af593b57395..40814d2009e 100644
--- a/engines/glk/adrift/os_glk.cpp
+++ b/engines/glk/adrift/os_glk.cpp
@@ -181,7 +181,7 @@ struct gsc_locale_t {
* Locale for Latin1 -- cp1252 and cp850.
*
* The ascii representations of characters in this table are based on the
- * general look of the characters, rather than pronounciation. Accented
+ * general look of the characters, rather than pronunciation. Accented
* characters are generally rendered unaccented, and box drawing, shading,
* and other non-alphanumeric glyphs as either a similar shape, or as a
* character that might be recognizable as what it's trying to emulate.
Commit: 884c106c9a0c66431a6d54c3e67b03b6ba27ad74
https://github.com/scummvm/scummvm/commit/884c106c9a0c66431a6d54c3e67b03b6ba27ad74
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: GLK/AGT: Correct Spelling Mistakes
neccessary -> necessary
succesfull -> successfull
Changed paths:
engines/glk/agt/agil.cpp
engines/glk/agt/gamedata.cpp
engines/glk/agt/metacommand.cpp
engines/glk/agt/util.cpp
diff --git a/engines/glk/agt/agil.cpp b/engines/glk/agt/agil.cpp
index b64d37603bf..f85ea5681da 100644
--- a/engines/glk/agt/agil.cpp
+++ b/engines/glk/agt/agil.cpp
@@ -331,7 +331,7 @@ static rbool check_dot(char *prevtext, int prevcnt, char *lookahead)
if (!PURE_DOT) return 1; /* No words with periods in them, so it must
be punctuation. */
/* We just start scanning the dictionary to see if any of them
- are possible matches, looking ahead as neccessary. */
+ are possible matches, looking ahead as necessary. */
/* Find the next unambiguous word end. This ignores possible
word ends caused by periods. */
diff --git a/engines/glk/agt/gamedata.cpp b/engines/glk/agt/gamedata.cpp
index acda28ff63c..af29e11edf7 100644
--- a/engines/glk/agt/gamedata.cpp
+++ b/engines/glk/agt/gamedata.cpp
@@ -1356,7 +1356,7 @@ const opdef *get_opdef(integer op) {
long new_str(char *buff, int max_leng, rbool pasc)
/* Stores the (up to leng) characters of a string
- into our master string space (enlarging it if neccessary)
+ into our master string space (enlarging it if necessary)
and returns the offset into the array.
pasc=1 ==> pascal-style string
pasc=0 ==> C-style string; ignore max_leng and NONE strings
diff --git a/engines/glk/agt/metacommand.cpp b/engines/glk/agt/metacommand.cpp
index 37c0fb7b7df..6946507962f 100644
--- a/engines/glk/agt/metacommand.cpp
+++ b/engines/glk/agt/metacommand.cpp
@@ -978,7 +978,7 @@ static void scan_for_actor(integer m_actor, int *start, int *end) {
}
-/* m_<word> are the matching criterion; they have no *neccessary*
+/* m_<word> are the matching criterion; they have no *necessary*
connection to dobj, iobj, etc. */
int scan_metacommand(integer m_actor, int vcode,
diff --git a/engines/glk/agt/util.cpp b/engines/glk/agt/util.cpp
index 9df1e5e4f5e..144551f01fe 100644
--- a/engines/glk/agt/util.cpp
+++ b/engines/glk/agt/util.cpp
@@ -223,7 +223,7 @@ char *rstrncpy(char *dest, const char *src, int max) {
/* This does a case-insensitive match of the beginning of *pstr to match */
/* <match> must be all upper case */
-/* *pstr is updated to point after the match, if it is succesful.
+/* *pstr is updated to point after the match, if it is successful.
Otherwise *pstr is left alone. */
rbool match_str(const char **pstr, const char *match) {
int i;
Commit: c788ea8e2d829540061d0b5272879c1ab87617a7
https://github.com/scummvm/scummvm/commit/c788ea8e2d829540061d0b5272879c1ab87617a7
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: GLK/TADS2: Correct Spelling Mistake
miniscule -> minuscule
Changed paths:
engines/glk/tads/tads2/output.cpp
diff --git a/engines/glk/tads/tads2/output.cpp b/engines/glk/tads/tads2/output.cpp
index 8dbb7d3084d..00293c86d0d 100644
--- a/engines/glk/tads/tads2/output.cpp
+++ b/engines/glk/tads/tads2/output.cpp
@@ -3124,7 +3124,7 @@ void outcaps(void)
}
/*
- * outnocaps() - sets the next letter to a miniscule, whether it came in
+ * outnocaps() - sets the next letter to a minuscule, whether it came in
* that way or not.
*/
void outnocaps(void)
Commit: fabf1bf9c5e9b7aaf989251871bc2c589f0f3ded
https://github.com/scummvm/scummvm/commit/fabf1bf9c5e9b7aaf989251871bc2c589f0f3ded
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: KYRA: Correct Spelling Mistake
noticable -> noticeable
Changed paths:
engines/kyra/sound/sound_pc_midi.cpp
diff --git a/engines/kyra/sound/sound_pc_midi.cpp b/engines/kyra/sound/sound_pc_midi.cpp
index a34ecf6763a..4967963a449 100644
--- a/engines/kyra/sound/sound_pc_midi.cpp
+++ b/engines/kyra/sound/sound_pc_midi.cpp
@@ -259,7 +259,7 @@ void SoundMidiPC::loadSoundFile(Common::String file) {
// channels, but pitch bend is not reset to neutral when the track loops.
// This causes two instruments to be out of tune after the track loops.
// This occurs in both the MT-32 and GM versions, but in the GM version the
- // pitch bend is smaller, so it is much less noticable. It was fixed in the
+ // pitch bend is smaller, so it is much less noticeable. It was fixed in the
// CD version for MT-32 by adding pitch bend neutral events to the end of
// the track.
// It is fixed here for the MT-32 floppy version and both GM versions by
Commit: f4a854275a004425669ad07bffde301204361013
https://github.com/scummvm/scummvm/commit/f4a854275a004425669ad07bffde301204361013
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: QUEEN: Correct Spelling Mistakes
agression -> aggression
Changed paths:
engines/queen/musicdata.cpp
diff --git a/engines/queen/musicdata.cpp b/engines/queen/musicdata.cpp
index 432d540a9fd..20752b3fba6 100644
--- a/engines/queen/musicdata.cpp
+++ b/engines/queen/musicdata.cpp
@@ -372,7 +372,7 @@ const SongData Sound::_song[] = {
/* 84 - Close Drawer/Push Ladder */
{ { 87, 0 }, 128, 0, 0, 0, 1 },
- /* 85 - Agression Enhancer */
+ /* 85 - Aggression Enhancer */
{ { 88, 0 }, 128, 0, 0, 0, 1 },
/* 86 - Stone Door Grind 1 */
@@ -1117,7 +1117,7 @@ const TuneData Sound::_tune[] = {
/* 87 - Close Drawer/Push Ladder */
{ { 0, 0 }, { 33, 0 }, 2, 0 },
- /* 88 - Agression Enhancer */
+ /* 88 - Aggression Enhancer */
{ { 0, 0 }, { 32, 0 }, 2, 0 },
/* 89 - Stone Door Grind 1 */
@@ -1588,7 +1588,7 @@ const char *const Sound::_sfxName[] = {
/* 31 - Fish Splash */
"18ssssss",
- /* 32 - Agression Enhancer */
+ /* 32 - Aggression Enhancer */
"138Bssss",
/* 33 - Close Drawer/Push Ladder */
Commit: 174c484dfc48415f10ae8405b976d21658571040
https://github.com/scummvm/scummvm/commit/174c484dfc48415f10ae8405b976d21658571040
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: SCUMM: Correct Spelling Mistake
apparantly -> apparently
Changed paths:
engines/scumm/scumm.h
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 48f8db4a622..401c9b9004c 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -134,7 +134,7 @@ enum {
/**
* Lighting flag that indicates whether the normal palette, or the 'dark'
* palette shall be used to draw actors.
- * Apparantly only used in very old games (so far only NESCostumeRenderer
+ * Apparently only used in very old games (so far only NESCostumeRenderer
* checks it).
*/
LIGHTMODE_actor_use_base_palette = 1 << 0,
Commit: 48d4944c6490357a729db6d998f288e1213b087c
https://github.com/scummvm/scummvm/commit/48d4944c6490357a729db6d998f288e1213b087c
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: SAGA2: Correct / Note Spelling Mistakes
neccessary -> necessary
agression -> aggression
Changed paths:
engines/saga2/actor.cpp
engines/saga2/localize.h
diff --git a/engines/saga2/actor.cpp b/engines/saga2/actor.cpp
index 9389bdb927d..7be01880960 100644
--- a/engines/saga2/actor.cpp
+++ b/engines/saga2/actor.cpp
@@ -3437,7 +3437,7 @@ ResourceActor::ResourceActor(Common::SeekableReadStream *stream) : ResourceGameO
knowledge[i] = stream->readUint16LE();
}
schedule = stream->readUint16LE();
- for (int i = 0; i < 18; ++i) { // padding bytes = not neccessary?
+ for (int i = 0; i < 18; ++i) { // padding bytes = not necessary?
reserved[i] = stream->readByte();
}
}
diff --git a/engines/saga2/localize.h b/engines/saga2/localize.h
index 78c211fdb2e..21f500fe22b 100644
--- a/engines/saga2/localize.h
+++ b/engines/saga2/localize.h
@@ -66,7 +66,9 @@ namespace Saga2 {
#define PHILLIP_BROSTATE "Phillip is: "
#define KEVIN_BROSTATE "Kevin is: "
+// FIXME: Spelling incorrect. Agression should be Aggression. Fixing changes game data and thus may cause issues
#define ON_AGRESS "Agression: On"
+// FIXME: Spelling incorrect. Agression should be Aggression. Fixing changes game data and thus may cause issues
#define OFF_AGRESS "Agression: Off"
#define NO_ARMOR "No Armor Worn"
Commit: 0a8abdf926c4fce06861ba296bb63eac4233c2b1
https://github.com/scummvm/scummvm/commit/0a8abdf926c4fce06861ba296bb63eac4233c2b1
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: SHERLOCK: Correct Spelling Mistakes
occassionally -> occasionally
neccessary -> necessary
Changed paths:
engines/sherlock/tattoo/tattoo_people.cpp
engines/sherlock/tattoo/tattoo_scene.cpp
engines/sherlock/tattoo/widget_options.cpp
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp
index 2ee25f89a9f..b35d50cfc30 100644
--- a/engines/sherlock/tattoo/tattoo_people.cpp
+++ b/engines/sherlock/tattoo/tattoo_people.cpp
@@ -972,7 +972,7 @@ void TattooPerson::checkWalkGraphics() {
_sequences = &_walkSequences[_sequenceNumber]._sequences[0];
_seqSize = _walkSequences[_sequenceNumber]._sequences.size();
- // WORKAROUND: Occassionally when switching to a new walk sequence the existing frame number may be outside
+ // WORKAROUND: Occasionally when switching to a new walk sequence the existing frame number may be outside
// the allowed range for the new sequence. In such cases, reset the frame number
if (_frameNumber < 0 || _frameNumber >= (int)_seqSize || _walkSequences[_sequenceNumber][_frameNumber] == 0)
_frameNumber = 0;
diff --git a/engines/sherlock/tattoo/tattoo_scene.cpp b/engines/sherlock/tattoo/tattoo_scene.cpp
index 6ba5c7d8d42..d56debfc4fb 100644
--- a/engines/sherlock/tattoo/tattoo_scene.cpp
+++ b/engines/sherlock/tattoo/tattoo_scene.cpp
@@ -649,7 +649,7 @@ int TattooScene::startCAnim(int cAnimNum, int playRate) {
if (talk._talkToAbort)
return 1;
- // Turn the player (and NPC #1 if neccessary) off before running the canimation
+ // Turn the player (and NPC #1 if necessary) off before running the canimation
if (teleport1.x != -1 && savedPlayerType == CHARACTER)
people[HOLMES]._type = REMOVE;
diff --git a/engines/sherlock/tattoo/widget_options.cpp b/engines/sherlock/tattoo/widget_options.cpp
index 94a7337c5e5..46f2cd006c6 100644
--- a/engines/sherlock/tattoo/widget_options.cpp
+++ b/engines/sherlock/tattoo/widget_options.cpp
@@ -100,7 +100,7 @@ void WidgetOptions::handleEvents() {
render(OP_CONTENTS);
_oldSelector = _selector;
- // Adjust the Volume Sliders (if neccessary) here
+ // Adjust the Volume Sliders (if necessary) here
switch (_selector) {
case 3: {
// Set Music Volume
Commit: 5cf2780b38778c4c5b30411ef1d6393faa401f5b
https://github.com/scummvm/scummvm/commit/5cf2780b38778c4c5b30411ef1d6393faa401f5b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: TSAGE: Correct / Note Spelling Mistakes
orignal -> original
possesion -> possession
Changed paths:
engines/tsage/sound.cpp
engines/tsage/staticres.cpp
diff --git a/engines/tsage/sound.cpp b/engines/tsage/sound.cpp
index 75ebda61f37..e5cac06f589 100644
--- a/engines/tsage/sound.cpp
+++ b/engines/tsage/sound.cpp
@@ -1292,7 +1292,7 @@ void SoundManager::sfUpdateVolume(Sound *sound) {
}
void SoundManager::sfDereferenceAll() {
- // Orignal used handles for both the driver list and voiceTypeStructPtrs list. This method then refreshed
+ // Original used handles for both the driver list and voiceTypeStructPtrs list. This method then refreshed
// pointer lists based on the handles. Since in ScummVM we're just using pointers directly, this
// method doesn't need any implementation
}
diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp
index 04ec2b3e8fe..7b10c9952f9 100644
--- a/engines/tsage/staticres.cpp
+++ b/engines/tsage/staticres.cpp
@@ -71,6 +71,7 @@ char const *const DEFAULT_SCENE_HOTSPOT = "That accomplishes nothing.";
char const *const SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to restore this game!";
char const *const SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time.";
char const *const RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time.";
+// FIXME: Spelling incorrect. possesion should be possession. Fixing changes game data and thus may cause issues
char const *const INV_EMPTY_MSG = "You have nothing in your possesion.";
char const *const QUIT_CONFIRM_MSG = "Do you want to quit playing this game?";
Commit: 7b68ccbe8eeb9fd743c3f7b1a017093d4bd9909b
https://github.com/scummvm/scummvm/commit/7b68ccbe8eeb9fd743c3f7b1a017093d4bd9909b
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: ULTIMA: Correct Spelling Mistakes
commited -> committed
succesful -> successful
Changed paths:
engines/ultima/ultima4/core/settings.h
engines/ultima/ultima8/ultima8.h
engines/ultima/ultima8/world/container.h
engines/ultima/ultima8/world/fireball_process.cpp
diff --git a/engines/ultima/ultima4/core/settings.h b/engines/ultima/ultima4/core/settings.h
index 30faae660ac..66a8293e6b1 100644
--- a/engines/ultima/ultima4/core/settings.h
+++ b/engines/ultima/ultima4/core/settings.h
@@ -170,7 +170,7 @@ public:
/**
* Write the settings out into a human readable file. This also
- * notifies observers that changes have been commited.
+ * notifies observers that changes have been committed.
*/
bool write();
diff --git a/engines/ultima/ultima8/ultima8.h b/engines/ultima/ultima8/ultima8.h
index 22e1249e270..2e8dae0b8bc 100644
--- a/engines/ultima/ultima8/ultima8.h
+++ b/engines/ultima/ultima8/ultima8.h
@@ -348,7 +348,7 @@ public:
bool saveGame(int slot, const Std::string &desc);
//! start a new game
- //! \return true if succesful.
+ //! \return true if successful.
bool newGame(int saveSlot = -1);
//! Display an error message box
diff --git a/engines/ultima/ultima8/world/container.h b/engines/ultima/ultima8/world/container.h
index 18671c864d9..4d4feef0746 100644
--- a/engines/ultima/ultima8/world/container.h
+++ b/engines/ultima/ultima8/world/container.h
@@ -57,12 +57,12 @@ public:
//! Remove an item from the container. This does NOT update item.
//! \param item The item to remove
- //! \return true if succesful, false if item wasn't in container
+ //! \return true if successful, false if item wasn't in container
virtual bool removeItem(Item *item);
//! Move an item to the end of the contents list
//! \param item The item to move
- //! \return true if succesful, false if item isn't in this container
+ //! \return true if successful, false if item isn't in this container
virtual bool moveItemToEnd(Item *item);
//! Remove all contents, moving them to this container's
diff --git a/engines/ultima/ultima8/world/fireball_process.cpp b/engines/ultima/ultima8/world/fireball_process.cpp
index 6bedab526e7..faaf3b4b980 100644
--- a/engines/ultima/ultima8/world/fireball_process.cpp
+++ b/engines/ultima/ultima8/world/fireball_process.cpp
@@ -76,7 +76,7 @@ void FireballProcess::run() {
// * accelerate a bit towards _target
// * try to move
- // * if succesful:
+ // * if successful:
// * move
// * shift _tail, enlarging if smaller than 3 flames
// * if failed
Commit: 42033f96df53103fbc253ceb2d7925880b1a6604
https://github.com/scummvm/scummvm/commit/42033f96df53103fbc253ceb2d7925880b1a6604
Author: Hubert Maier (raziel- at users.noreply.github.com)
Date: 2022-11-15T22:52:43+02:00
Commit Message:
JANITORIAL: WINTERMUTE: Correct Spelling Mistake
successfull -> successful
Changed paths:
engines/wintermute/base/gfx/base_renderer.h
diff --git a/engines/wintermute/base/gfx/base_renderer.h b/engines/wintermute/base/gfx/base_renderer.h
index cacbf27fb23..94499c10a63 100644
--- a/engines/wintermute/base/gfx/base_renderer.h
+++ b/engines/wintermute/base/gfx/base_renderer.h
@@ -112,7 +112,7 @@ public:
* Flip the backbuffer onto the screen-buffer
* The screen will NOT be updated before calling this function.
*
- * @return true if successfull, false on error.
+ * @return true if successful, false on error.
*/
virtual bool flip() = 0;
/**
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