[Scummvm-git-logs] scummvm master -> 4af8553f4e06c8e1c528e8b58b8f43520a4b0e7a
aquadran
noreply at scummvm.org
Mon Jun 16 18:30:35 UTC 2025
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .
Summary:
4af8553f4e WINTERMUTE: Fix shader compilation with OpenGL ES 2
Commit: 4af8553f4e06c8e1c528e8b58b8f43520a4b0e7a
https://github.com/scummvm/scummvm/commit/4af8553f4e06c8e1c528e8b58b8f43520a4b0e7a
Author: Cameron Cawley (ccawley2011 at gmail.com)
Date: 2025-06-16T20:30:33+02:00
Commit Message:
WINTERMUTE: Fix shader compilation with OpenGL ES 2
Changed paths:
engines/wintermute/base/gfx/opengl/shaders/wme_postfilter.fragment
diff --git a/engines/wintermute/base/gfx/opengl/shaders/wme_postfilter.fragment b/engines/wintermute/base/gfx/opengl/shaders/wme_postfilter.fragment
index 0bf4ddfe6bd..ffdd29ea0ab 100644
--- a/engines/wintermute/base/gfx/opengl/shaders/wme_postfilter.fragment
+++ b/engines/wintermute/base/gfx/opengl/shaders/wme_postfilter.fragment
@@ -16,6 +16,6 @@ void main() {
outColor.b = dot(vec3(r, g, b), vec3(0.272, 0.534, 0.131));
} else {
float gray = dot(color.rgb, vec3(0.299, 0.587, 0.114));
- outColor = vec4(vec3(gray), 1.0f);
+ outColor = vec4(vec3(gray), 1.0);
}
}
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