[Scummvm-git-logs] scummvm master -> 1931d204bc851751f47e18feea468491297af811
sev-
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Mon Feb 23 14:24:13 UTC 2026
This automated email contains information about 1 new commit which have been
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Summary:
1931d204bc FREESCAPE: I18N: More keymapper actions normalization
Commit: 1931d204bc851751f47e18feea468491297af811
https://github.com/scummvm/scummvm/commit/1931d204bc851751f47e18feea468491297af811
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2026-02-23T15:24:00+01:00
Commit Message:
FREESCAPE: I18N: More keymapper actions normalization
Changed paths:
engines/freescape/games/castle/castle.cpp
engines/freescape/games/dark/dark.cpp
engines/freescape/games/driller/driller.cpp
diff --git a/engines/freescape/games/castle/castle.cpp b/engines/freescape/games/castle/castle.cpp
index e524e203654..501f2c07434 100644
--- a/engines/freescape/games/castle/castle.cpp
+++ b/engines/freescape/games/castle/castle.cpp
@@ -345,12 +345,12 @@ void CastleEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *inf
FreescapeEngine::initKeymaps(engineKeyMap, infoScreenKeyMap, target);
Common::Action *act;
- act = new Common::Action("SELECTPRINCE", _("Select Prince"));
+ act = new Common::Action("SELECTPRINCE", _("Select prince"));
act->setCustomEngineActionEvent(kActionSelectPrince);
act->addDefaultInputMapping("1");
infoScreenKeyMap->addAction(act);
- act = new Common::Action("SELECTPRINCESS", _("Select Princess"));
+ act = new Common::Action("SELECTPRINCESS", _("Select princess"));
act->setCustomEngineActionEvent(kActionSelectPrincess);
act->addDefaultInputMapping("2");
infoScreenKeyMap->addAction(act);
@@ -373,17 +373,17 @@ void CastleEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *inf
act->addDefaultInputMapping("q");
infoScreenKeyMap->addAction(act);
- act = new Common::Action("TOGGLESOUND", _("Toggle Sound"));
+ act = new Common::Action("TOGGLESOUND", _("Toggle sound"));
act->setCustomEngineActionEvent(kActionToggleSound);
act->addDefaultInputMapping("t");
infoScreenKeyMap->addAction(act);
- act = new Common::Action("ROTL", _("Rotate Left"));
+ act = new Common::Action("ROTL", _("Rotate left"));
act->setCustomEngineActionEvent(kActionRotateLeft);
act->addDefaultInputMapping("z");
engineKeyMap->addAction(act);
- act = new Common::Action("ROTR", _("Rotate Right"));
+ act = new Common::Action("ROTR", _("Rotate right"));
act->setCustomEngineActionEvent(kActionRotateRight);
act->addDefaultInputMapping("x");
engineKeyMap->addAction(act);
@@ -405,7 +405,7 @@ void CastleEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *inf
act->addDefaultInputMapping("c");
engineKeyMap->addAction(act);
- act = new Common::Action("FACEFRWARD", _("Face Forward"));
+ act = new Common::Action("FACEFRWARD", _("Face forward"));
act->setCustomEngineActionEvent(kActionFaceForward);
act->addDefaultInputMapping("f");
engineKeyMap->addAction(act);
diff --git a/engines/freescape/games/dark/dark.cpp b/engines/freescape/games/dark/dark.cpp
index 42060f38873..f84873213f2 100644
--- a/engines/freescape/games/dark/dark.cpp
+++ b/engines/freescape/games/dark/dark.cpp
@@ -205,18 +205,18 @@ void DarkEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoS
infoScreenKeyMap->addAction(act);
if (!(isAmiga() || isAtariST())) {
- act = new Common::Action("TOGGLESOUND", _("Toggle Sound"));
+ act = new Common::Action("TOGGLESOUND", _("Toggle sound"));
act->setCustomEngineActionEvent(kActionToggleSound);
act->addDefaultInputMapping("t");
infoScreenKeyMap->addAction(act);
}
- act = new Common::Action("ROTL", _("Rotate Left"));
+ act = new Common::Action("ROTL", _("Rotate left"));
act->setCustomEngineActionEvent(kActionRotateLeft);
act->addDefaultInputMapping("q");
engineKeyMap->addAction(act);
- act = new Common::Action("ROTR", _("Rotate Right"));
+ act = new Common::Action("ROTR", _("Rotate right"));
act->setCustomEngineActionEvent(kActionRotateRight);
act->addDefaultInputMapping("w");
engineKeyMap->addAction(act);
@@ -232,41 +232,41 @@ void DarkEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *infoS
engineKeyMap->addAction(act);
// I18N: Illustrates the angle at which you turn left or right.
- act = new Common::Action("INCANGLE", _("Increase Turn Angle"));
+ act = new Common::Action("INCANGLE", _("Increase turn angle"));
act->setCustomEngineActionEvent(kActionIncreaseAngle);
act->addDefaultInputMapping("a");
engineKeyMap->addAction(act);
- act = new Common::Action("DECANGLE", _("Decrease Turn Angle"));
+ act = new Common::Action("DECANGLE", _("Decrease turn angle"));
act->setCustomEngineActionEvent(kActionDecreaseAngle);
act->addDefaultInputMapping("z");
engineKeyMap->addAction(act);
// I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
- act = new Common::Action("INCSTEPSIZE", _("Increase Step Size"));
+ act = new Common::Action("INCSTEPSIZE", _("Increase step size"));
act->setCustomEngineActionEvent(kActionIncreaseStepSize);
act->addDefaultInputMapping("s");
engineKeyMap->addAction(act);
// I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
- act = new Common::Action("DECSTEPSIZE", _("Decrease Step Size"));
+ act = new Common::Action("DECSTEPSIZE", _("Decrease step size"));
act->setCustomEngineActionEvent(kActionDecreaseStepSize);
act->addDefaultInputMapping("x");
engineKeyMap->addAction(act);
- act = new Common::Action("RISE", _("Rise/Fly up"));
+ act = new Common::Action("RISE", _("Rise / Fly up"));
act->setCustomEngineActionEvent(kActionRiseOrFlyUp);
act->addDefaultInputMapping("JOY_B");
act->addDefaultInputMapping("r");
engineKeyMap->addAction(act);
- act = new Common::Action("LOWER", _("Lower/Fly down"));
+ act = new Common::Action("LOWER", _("Lower / Fly down"));
act->setCustomEngineActionEvent(kActionLowerOrFlyDown);
act->addDefaultInputMapping("JOY_Y");
act->addDefaultInputMapping("f");
engineKeyMap->addAction(act);
- act = new Common::Action("JETPACK", _("Enable/Disable Jetpack"));
+ act = new Common::Action("JETPACK", _("Enable / Disable jetpack"));
act->setCustomEngineActionEvent(kActionToggleFlyMode);
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
act->addDefaultInputMapping("JOY_RIGHT_SHOULDER");
diff --git a/engines/freescape/games/driller/driller.cpp b/engines/freescape/games/driller/driller.cpp
index 55083aff94a..6730a9afc3a 100644
--- a/engines/freescape/games/driller/driller.cpp
+++ b/engines/freescape/games/driller/driller.cpp
@@ -135,46 +135,46 @@ void DrillerEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *in
act->addDefaultInputMapping("ESCAPE");
infoScreenKeyMap->addAction(act);
- act = new Common::Action("TOGGLESOUND", _("Toggle Sound"));
+ act = new Common::Action("TOGGLESOUND", _("Toggle sound"));
act->setCustomEngineActionEvent(kActionToggleSound);
act->addDefaultInputMapping("t");
infoScreenKeyMap->addAction(act);
}
- act = new Common::Action("ROTL", _("Rotate Left"));
+ act = new Common::Action("ROTL", _("Rotate left"));
act->setCustomEngineActionEvent(kActionRotateLeft);
act->addDefaultInputMapping("q");
engineKeyMap->addAction(act);
- act = new Common::Action("ROTR", _("Rotate Right"));
+ act = new Common::Action("ROTR", _("Rotate right"));
act->setCustomEngineActionEvent(kActionRotateRight);
act->addDefaultInputMapping("w");
engineKeyMap->addAction(act);
// I18N: Illustrates the angle at which you turn left or right.
- act = new Common::Action("INCANGLE", _("Increase Turn Angle"));
+ act = new Common::Action("INCANGLE", _("Increase turn angle"));
act->setCustomEngineActionEvent(kActionIncreaseAngle);
act->addDefaultInputMapping("a");
engineKeyMap->addAction(act);
- act = new Common::Action("DECANGLE", _("Decrease Turn Angle"));
+ act = new Common::Action("DECANGLE", _("Decrease turn angle"));
act->setCustomEngineActionEvent(kActionDecreaseAngle);
act->addDefaultInputMapping("z");
engineKeyMap->addAction(act);
// I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
- act = new Common::Action("INCSTEPSIZE", _("Increase Step Size"));
+ act = new Common::Action("INCSTEPSIZE", _("Increase step size"));
act->setCustomEngineActionEvent(kActionIncreaseStepSize);
act->addDefaultInputMapping("s");
engineKeyMap->addAction(act);
// I18N: STEP SIZE: Measures the size of one movement in the direction you are facing (1-250 standard distance units (SDUs))
- act = new Common::Action("DECSTEPSIZE", _("Decrease Step Size"));
+ act = new Common::Action("DECSTEPSIZE", _("Decrease step size"));
act->setCustomEngineActionEvent(kActionDecreaseStepSize);
act->addDefaultInputMapping("x");
engineKeyMap->addAction(act);
- act = new Common::Action("RISE", _("Rise/Fly up"));
+ act = new Common::Action("RISE", _("Rise / Fly up"));
act->setCustomEngineActionEvent(kActionRiseOrFlyUp);
act->addDefaultInputMapping("JOY_B");
act->addDefaultInputMapping("r");
@@ -190,7 +190,7 @@ void DrillerEngine::initKeymaps(Common::Keymap *engineKeyMap, Common::Keymap *in
act->addDefaultInputMapping("m");
engineKeyMap->addAction(act);
- act = new Common::Action("LOWER", _("Lower/Fly down"));
+ act = new Common::Action("LOWER", _("Lower / Fly down"));
act->setCustomEngineActionEvent(kActionLowerOrFlyDown);
act->addDefaultInputMapping("JOY_Y");
act->addDefaultInputMapping("f");
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