[Scummvm-git-logs] scummvm master -> 0b5dd4d5820fc4ab298d0f60ac3b3e8fb32f6681

dreammaster noreply at scummvm.org
Mon Jun 8 00:47:52 UTC 2026


This automated email contains information about 3 new commits which have been
pushed to the 'scummvm' repo located at https://api.github.com/repos/scummvm/scummvm .

Summary:
02a6b031d4 MADS: FOREST: Section rooms done cleanup
ac089399f2 MADS: FOREST: Implemented room 210
0b5dd4d582 MADS: FOREST: Implemented rooms 211 and 220


Commit: 02a6b031d46b90b58221f5acc3f57f2fe40691a6
    https://github.com/scummvm/scummvm/commit/02a6b031d46b90b58221f5acc3f57f2fe40691a6
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-06-08T09:10:48+10:00

Commit Message:
MADS: FOREST: Section rooms done cleanup

Changed paths:
    engines/mads/madsv2/forest/rooms/room201.cpp
    engines/mads/madsv2/forest/rooms/room203.cpp
    engines/mads/madsv2/forest/rooms/room204.cpp
    engines/mads/madsv2/forest/rooms/room205.cpp


diff --git a/engines/mads/madsv2/forest/rooms/room201.cpp b/engines/mads/madsv2/forest/rooms/room201.cpp
index fd9efce246f..31ab0cd044c 100644
--- a/engines/mads/madsv2/forest/rooms/room201.cpp
+++ b/engines/mads/madsv2/forest/rooms/room201.cpp
@@ -36,29 +36,29 @@ namespace Forest {
 namespace Rooms {
 
 struct Scratch {
-	int16 sprite[10];                /* 0x00 — sprite series handles  */
-	int16 sequence[10];              /* 0x14 — sequence handles       */
-	int16 animation[10];             /* 0x28 — animation handles      */
-	AnimationInfo animation_info[10];/* 0x3C */
-	int16 _8c;                       /* 0x8C */
-	int16 _8e;                       /* 0x8E */
-	int16 _pad90;                    /* 0x90 */
-	int16 _92;                       /* 0x92 */
-	int16 _94;                       /* 0x94 — animation slot index for 'R' anim */
-	int16 _96;                       /* 0x96 — animation slot index for 'F' anim */
-	int16 _98;                       /* 0x98 */
-	int16 _9a;                       /* 0x9A — animation handle */
-	int16 _9c;                       /* 0x9C — animation handle */
-	int16 _pad9e;                    /* 0x9E */
-	int16 _a0;                       /* 0xA0 — talk animation handle */
-	int16 _a2;                       /* 0xA2 — animation handle for random-frame walk */
-	int16 _a4;                       /* 0xA4 */
-	int16 _a6;                       /* 0xA6 */
-	int16 _a8;                       /* 0xA8 */
-	int16 _aa;                       /* 0xAA — cached frame for anim5 */
-	int16 _ac;                       /* 0xAC */
-	int16 _ae;                       /* 0xAE — cached frame for anim6 */
-	int16 _b0;                       /* 0xB0 */
+	int16 sprite[10];
+	int16 sequence[10];
+	int16 animation[10];
+	AnimationInfo animation_info[10];
+	int16 _8c;
+	int16 _8e;
+	int16 _90;
+	int16 _92;
+	int16 _94;
+	int16 _96;
+	int16 _98;
+	int16 _9a;
+	int16 _9c;
+	int16 _9e;
+	int16 _a0;
+	int16 _a2;
+	int16 _a4;
+	int16 _a6;
+	int16 _a8;
+	int16 _aa;
+	int16 _ac;
+	int16 _ae;
+	int16 _b0;
 };
 
 static Scratch scratch;
@@ -151,6 +151,32 @@ static void room_201_init1() {
 	}
 }
 
+static void room_201_init() {
+	scratch._a6 = 0;
+	scratch._a4 = -1;
+
+	if (previous_room != KERNEL_RESTORING_GAME && previous_room != 199) {
+		player.walker_visible = 0;
+		player.commands_allowed = 0;
+	}
+
+	scratch._ac = 0;
+	scratch._b0 = 0;
+	for (int i = 0; i < 10; i++) {
+		aainfo[i]._active = 0;
+		aainfo[i]._frame = 1;
+		aainfo[i]._val3 = 0;
+		aainfo[i]._val4 = 0;
+	}
+
+	if (previous_room != 199 && flags[7] != 3)
+		flags[7]++;
+
+	if (flags[7] == -3)
+		flags[7] = 1;
+	room_201_init1();
+}
+
 static void room_201_anim1() {
 	if (kernel_anim[aa[0]].frame != aainfo[0]._frame)
 		aainfo[0]._frame = kernel_anim[aa[0]].frame;
@@ -339,32 +365,6 @@ static void room_201_anim6() {
 	}
 }
 
-static void room_201_init() {
-	scratch._a6 = 0;
-	scratch._a4 = -1;
-
-	if (previous_room != KERNEL_RESTORING_GAME && previous_room != 199) {
-		player.walker_visible = 0;
-		player.commands_allowed = 0;
-	}
-
-	scratch._ac = 0;
-	scratch._b0 = 0;
-	for (int i = 0; i < 10; i++) {
-		aainfo[i]._active = 0;
-		aainfo[i]._frame = 1;
-		aainfo[i]._val3 = 0;
-		aainfo[i]._val4 = 0;
-	}
-
-	if (previous_room != 199 && flags[7] != 3)
-		flags[7]++;
-
-	if (flags[7] == -3)
-		flags[7] = 1;
-	room_201_init1();
-}
-
 static void room_201_daemon() {
 	int16 trigger = kernel.trigger;
 
@@ -664,14 +664,14 @@ void room_201_synchronize(Common::Serializer &s) {
 	for (AnimationInfo &ai : scratch.animation_info) ai.synchronize(s);
 	s.syncAsSint16LE(scratch._8c);
 	s.syncAsSint16LE(scratch._8e);
-	s.syncAsSint16LE(scratch._pad90);
+	s.syncAsSint16LE(scratch._90);
 	s.syncAsSint16LE(scratch._92);
 	s.syncAsSint16LE(scratch._94);
 	s.syncAsSint16LE(scratch._96);
 	s.syncAsSint16LE(scratch._98);
 	s.syncAsSint16LE(scratch._9a);
 	s.syncAsSint16LE(scratch._9c);
-	s.syncAsSint16LE(scratch._pad9e);
+	s.syncAsSint16LE(scratch._9e);
 	s.syncAsSint16LE(scratch._a0);
 	s.syncAsSint16LE(scratch._a2);
 	s.syncAsSint16LE(scratch._a4);
diff --git a/engines/mads/madsv2/forest/rooms/room203.cpp b/engines/mads/madsv2/forest/rooms/room203.cpp
index 5b5d2f67ddd..72638c88bd0 100644
--- a/engines/mads/madsv2/forest/rooms/room203.cpp
+++ b/engines/mads/madsv2/forest/rooms/room203.cpp
@@ -39,31 +39,31 @@ namespace Forest {
 namespace Rooms {
 
 struct Scratch {
-	int16 sprite[10];                /* 0x00 — sprite series handles  */
-	int16 sequence[10];              /* 0x14 — sequence handles       */
-	int16 animation[10];             /* 0x28 — animation handles      */
-	AnimationInfo animation_info[10];/* 0x3C */
-	int16 _8c;                       /* 0x8C */
-	int16 _8e;                       /* 0x8E */
-	int16 _90;                       /* 0x90 */
-	int16 _92;                       /* 0x92 */
-	int16 _94;                       /* 0x94 */
-	int16 _96;                       /* 0x96 */
-	int16 _98;                       /* 0x98 */
-	int16 _9a;                       /* 0x9A */
-	int16 _9c;                       /* 0x9C */
-	int16 _9e;                       /* 0x9E — animation handle */
-	int16 _a0;                       /* 0xA0 — animation handle */
-	int16 _a2;                       /* 0xA2 — talk animation handle */
-	int16 _a4;                       /* 0xA4 */
-	int16 _a6;                       /* 0xA6 */
-	int16 _a8;                       /* 0xA8 */
-	int16 _aa;                      /* 0xAA */
-	int16 _ac;                       /* 0xAC */
-	int16 _ae;                       /* 0xAE */
-	int16 _b0;                       /* 0xB0 */
-	int16 _b2;                       /* 0xB2 */
-	int16 _b4;                       /* 0xB4 */
+	int16 sprite[10];
+	int16 sequence[10];
+	int16 animation[10];
+	AnimationInfo animation_info[10];
+	int16 _8c;
+	int16 _8e;
+	int16 _90;
+	int16 _92;
+	int16 _94;
+	int16 _96;
+	int16 _98;
+	int16 _9a;
+	int16 _9c;
+	int16 _9e;
+	int16 _a0;
+	int16 _a2;
+	int16 _a4;
+	int16 _a6;
+	int16 _a8;
+	int16 _aa;
+	int16 _ac;
+	int16 _ae;
+	int16 _b0;
+	int16 _b2;
+	int16 _b4;
 };
 
 static Scratch scratch;
diff --git a/engines/mads/madsv2/forest/rooms/room204.cpp b/engines/mads/madsv2/forest/rooms/room204.cpp
index 4567ab9eddb..11c9f3dc451 100644
--- a/engines/mads/madsv2/forest/rooms/room204.cpp
+++ b/engines/mads/madsv2/forest/rooms/room204.cpp
@@ -38,25 +38,25 @@ namespace Forest {
 namespace Rooms {
 
 struct Scratch {
-	int16 sprite[10];                /* Sprite series handles  0x00 */
-	int16 sequence[10];              /* Sequence handles       0x14 */
-	int16 animation[10];             /* Animation handles      0x28 */
-	AnimationInfo animation_info[10];/* Animation info         0x3C */
+	int16 sprite[10];
+	int16 sequence[10];
+	int16 animation[10];
+	AnimationInfo animation_info[10];
 	int16 _8c;
 	int16 _8e;
 	int16 _90;
-	int16 _92;                       /*                        0x92 */
-	int16 _94;                       /*                        0x94 */
-	int16 _96;                       /*                        0x96 */
-	int16 _98;                       /*                        0x98 */
-	int16 _9a;                       /*                        0x9A */
-	int16 _9c;                       /*                        0x9C */
+	int16 _92;
+	int16 _94;
+	int16 _96;
+	int16 _98;
+	int16 _9a;
+	int16 _9c;
 	int16 _9e;
 	int16 _a0;
 	int16 _a2;
 	int16 _a4;
-	int16 _a6;                       /*                        0xA6 */
-	int16 _a8;                       /*                        0xA8 */
+	int16 _a6;
+	int16 _a8;
 };
 
 static Scratch scratch;
@@ -67,51 +67,6 @@ static Scratch scratch;
 #define aa     local->animation
 #define aainfo scratch.animation_info
 
-static void room_204_init1();
-static void room_204_anim1();
-static void room_204_anim2();
-static void room_204_anim3();
-static void room_204_anim4();
-static void room_204_anim5();
-static void room_204_anim6();
-
-static void room_204_init() {
-	global[player_score] = -1;
-	midi_stop();
-	scratch._a8 = 0;
-	scratch._a6 = -1;
-
-	if (object_is_here(9)) {
-		ss[0] = kernel_load_series(kernel_name('p', 1), 0);
-		seq[0] = kernel_seq_stamp(ss[0], false, KERNEL_FIRST);
-		kernel_seq_depth(seq[0], 7);
-		kernel_seq_loc(seq[0], 293, 87);
-		kernel_seq_scale(seq[0], 54);
-	} else {
-		kernel_flip_hotspot(158, -1);
-	}
-
-	if (previous_room != KERNEL_RESTORING_GAME) {
-		if (previous_room != 199) {
-			player.walker_visible = 0;
-			player.commands_allowed = 0;
-		}
-
-		for (int count = 0; count < 10; count++) {
-			aainfo[count]._active = 0;
-			aainfo[count]._frame = 1;
-			aainfo[count]._val3 = 0;
-			aainfo[count]._val4 = 0;
-		}
-
-		if (previous_room != 199 && flags[18] != 3)
-			flags[18]++;
-	}
-
-	room_204_init1();
-	if (flags[18] == -3)
-		flags[18] = 1;
-}
 
 static void room_204_init1() {
 	global[g131] = 0;
@@ -171,196 +126,42 @@ static void room_204_init1() {
 	player.walker_visible = -1;
 }
 
-static void room_204_daemon() {
-	int trigger = kernel.trigger;
+static void room_204_init() {
+	global[player_score] = -1;
+	midi_stop();
+	scratch._a8 = 0;
+	scratch._a6 = -1;
 
-	if (trigger == 103) {
-		goto trigger_103;
-	} else if (trigger > 103) {
-		goto bottom;
-	} else if (trigger == 25) {
-		goto trigger_25;
-	} else if (trigger > 25) {
-		// triggers 26-102
-		if (trigger == 26) {
-			goto trigger_26;
-		} else if (trigger == 100) {
-			goto trigger_100;
-		} else if (trigger == 101) {
-			// abort _94 slot anim, re-enable
-			kernel_abort_animation(aa[scratch._94]);
-			aainfo[scratch._94]._active = 0;
-			kernel_reset_animation(scratch._9c, 1);
-			kernel_synch(3, scratch._9c, 4, 0);
-			global[g143] = 0;
-			player.commands_allowed = -1;
-			goto bottom;
-		} else if (trigger == 102) {
-			// abort _96 slot anim, re-enable
-			kernel_abort_animation(aa[scratch._96]);
-			aainfo[scratch._96]._active = 0;
-			kernel_reset_animation(scratch._9a, 1);
-			kernel_synch(3, scratch._9a, 4, 0);
-			global[g133] = 0;
-			player.commands_allowed = -1;
-			goto bottom;
-		} else {
-			goto bottom;
-		}
-	} else if (trigger == 0) {
-		goto bottom;
-	} else if (trigger == 7) {
-		goto trigger_7;
-	} else if (trigger == 24) {
-		goto trigger_24;
+	if (object_is_here(9)) {
+		ss[0] = kernel_load_series(kernel_name('p', 1), 0);
+		seq[0] = kernel_seq_stamp(ss[0], false, KERNEL_FIRST);
+		kernel_seq_depth(seq[0], 7);
+		kernel_seq_loc(seq[0], 293, 87);
+		kernel_seq_scale(seq[0], 54);
 	} else {
-		goto bottom;
+		kernel_flip_hotspot(158, -1);
 	}
 
-trigger_7:
-	if (global[walker_converse_state] != 0) {
-		global[walker_converse_state] = 0;
-		close_journal(3);
-		player.commands_allowed = -1;
-		goto bottom;
-	}
-	if (scratch._a4 != 400)
-		goto bottom;
-	kernel_abort_animation(scratch._9e);
-	scratch._a4 = -1;
-	scratch._a8 = 0;
-	kernel_synch(2, 0, 4, 0);
-	scratch._a6 = 3;
-	player.walker_visible = -1;
-	global[g150] = -1;
-	scratch._90 = 6;
-	goto bottom;
-
-trigger_24:
-	if (scratch._8c == 3) {
-		aa[2] = kernel_run_animation(kernel_name('E', 1), 102);
-		aainfo[2]._active = -1;
-		scratch._96 = 2;
-		kernel_reset_animation(scratch._9a, 0);
-		kernel_synch(3, aa[2], 3, scratch._9a);
-		global[g133] = 1;
-	} else if (scratch._8c == 5) {
-		if (scratch._a6 == 1) {
-			aa[4] = kernel_run_animation(kernel_name('F', 1), 102);
-		} else if (scratch._a6 == 2) {
-			aa[4] = kernel_run_animation(kernel_name('F', 2), 102);
-		} else {
-			goto bottom;
+	if (previous_room != KERNEL_RESTORING_GAME) {
+		if (previous_room != 199) {
+			player.walker_visible = 0;
+			player.commands_allowed = 0;
 		}
-		aainfo[4]._active = -1;
-		scratch._96 = 4;
-		kernel_reset_animation(scratch._9a, 0);
-		kernel_synch(3, aa[4], 3, scratch._9a);
-		global[g133] = 1;
-	}
-	goto bottom;
 
-trigger_25:
-	if (scratch._8e == 2) {
-		aa[3] = kernel_run_animation(kernel_name('R', 1), 101);
-		aainfo[3]._active = -1;
-		scratch._94 = 3;
-		kernel_reset_animation(scratch._9c, 0);
-		kernel_synch(3, aa[3], 3, scratch._9c);
-		global[g143] = 1;
-	}
-	goto bottom;
-
-trigger_26:
-	if (scratch._90 == 1) {
-		kernel_reset_animation(scratch._9a, 0);
-		kernel_reset_animation(scratch._9c, 0);
-		global[g133] = 1;
-		global[g143] = 1;
-	} else if (scratch._90 == 6) {
-		if (scratch._a6 != 3)
-			goto bottom;
-		aa[5] = kernel_run_animation(kernel_name('P', 1), 103);
-		aainfo[5]._active = -1;
-		scratch._98 = 5;
-		kernel_reset_animation(scratch._9a, 0);
-		kernel_reset_animation(scratch._9c, 0);
-		kernel_synch(3, aa[5], 4, 0);
-		global[g133] = 1;
-		global[g143] = 1;
-	}
-	goto bottom;
+		for (int count = 0; count < 10; count++) {
+			aainfo[count]._active = 0;
+			aainfo[count]._frame = 1;
+			aainfo[count]._val3 = 0;
+			aainfo[count]._val4 = 0;
+		}
 
-trigger_100:
-	kernel_abort_animation(aa[0]);
-	aainfo[0]._active = 0;
-	if (flags[18] == 1) {
-		kernel_synch(2, 0, 4, 0);
-		global[g017] = 0;
-		global[g154] = 0;
-		kernel_synch(3, scratch._9a, 4, 0);
-		global[g131] = -1;
-		global[g133] = 1;
-		global[g156] = 0;
-		kernel_synch(3, scratch._9c, 4, 0);
-		global[g143] = 1;
-		scratch._a4 = 1;
-		global[g141] = -1;
-		player.walker_visible = -1;
-		aainfo[1]._active = -1;
-		global[g155] = 2;
-		scratch._a0 = kernel_run_animation_talk('r', 2, 0);
-		kernel_position_anim(scratch._a0, 171, 116, 73, 8);
-		scratch._a2 = kernel_run_animation_talk('e', 3, 0);
-		kernel_position_anim(scratch._a2, 148, 120, 76, 7);
-		kernel_synch(3, scratch._a2, 3, scratch._9a);
-		kernel_synch(3, scratch._a0, 3, scratch._9c);
-		kernel_synch(3, scratch._9e, 2, 0);
-		digi_play_build(204, 114, 1, 1);
-	} else {
-		global[g131] = -1;
-		global[g141] = -1;
-		kernel_reset_animation(scratch._9a, 1);
-		kernel_reset_animation(scratch._9c, 1);
-		global[g133] = 0;
-		global[g143] = 0;
-		kernel_synch(3, scratch._9a, 4, 0);
-		kernel_synch(3, scratch._9c, 4, 0);
-		player.walker_visible = -1;
-		kernel_synch(2, 0, 4, 0);
-		player.commands_allowed = -1;
+		if (previous_room != 199 && flags[18] != 3)
+			flags[18]++;
 	}
-	goto bottom;
-
-trigger_103:
-	if (scratch._a6 != 3)
-		goto bottom;
-	kernel_abort_animation(aa[5]);
-	aainfo[5]._active = 0;
-	kernel_reset_animation(scratch._9c, 1);
-	kernel_synch(3, scratch._9c, 4, 0);
-	global[g143] = 0;
-	kernel_reset_animation(scratch._9a, 1);
-	kernel_synch(3, scratch._9a, 4, 0);
-	global[g133] = 0;
-	kernel_flip_hotspot(158, -1);
-	inter_move_object(9, 2);
-	global[player_score] = -1;
-	player.commands_allowed = -1;
-
-bottom:
-	global_anim1(3, scratch._9a, global[g131], &global[g132]);
-	global_anim2(2, scratch._9c, global[g141], &global[g142]);
-
-	if (scratch._a8 != 0)
-		kernel_random_frame(scratch._9e, &global[g151], global[g154]);
 
-	if (aainfo[0]._active != 0) room_204_anim1();
-	if (aainfo[1]._active != 0) room_204_anim2();
-	if (aainfo[3]._active != 0) room_204_anim3();
-	if (aainfo[2]._active != 0) room_204_anim4();
-	if (aainfo[4]._active != 0) room_204_anim5();
-	if (aainfo[5]._active != 0) room_204_anim6();
+	room_204_init1();
+	if (flags[18] == -3)
+		flags[18] = 1;
 }
 
 static void room_204_anim1() {
@@ -546,6 +347,198 @@ static void room_204_anim6() {
 	}
 }
 
+static void room_204_daemon() {
+	int trigger = kernel.trigger;
+
+	if (trigger == 103) {
+		goto trigger_103;
+	} else if (trigger > 103) {
+		goto bottom;
+	} else if (trigger == 25) {
+		goto trigger_25;
+	} else if (trigger > 25) {
+		// triggers 26-102
+		if (trigger == 26) {
+			goto trigger_26;
+		} else if (trigger == 100) {
+			goto trigger_100;
+		} else if (trigger == 101) {
+			// abort _94 slot anim, re-enable
+			kernel_abort_animation(aa[scratch._94]);
+			aainfo[scratch._94]._active = 0;
+			kernel_reset_animation(scratch._9c, 1);
+			kernel_synch(3, scratch._9c, 4, 0);
+			global[g143] = 0;
+			player.commands_allowed = -1;
+			goto bottom;
+		} else if (trigger == 102) {
+			// abort _96 slot anim, re-enable
+			kernel_abort_animation(aa[scratch._96]);
+			aainfo[scratch._96]._active = 0;
+			kernel_reset_animation(scratch._9a, 1);
+			kernel_synch(3, scratch._9a, 4, 0);
+			global[g133] = 0;
+			player.commands_allowed = -1;
+			goto bottom;
+		} else {
+			goto bottom;
+		}
+	} else if (trigger == 0) {
+		goto bottom;
+	} else if (trigger == 7) {
+		goto trigger_7;
+	} else if (trigger == 24) {
+		goto trigger_24;
+	} else {
+		goto bottom;
+	}
+
+trigger_7:
+	if (global[walker_converse_state] != 0) {
+		global[walker_converse_state] = 0;
+		close_journal(3);
+		player.commands_allowed = -1;
+		goto bottom;
+	}
+	if (scratch._a4 != 400)
+		goto bottom;
+	kernel_abort_animation(scratch._9e);
+	scratch._a4 = -1;
+	scratch._a8 = 0;
+	kernel_synch(2, 0, 4, 0);
+	scratch._a6 = 3;
+	player.walker_visible = -1;
+	global[g150] = -1;
+	scratch._90 = 6;
+	goto bottom;
+
+trigger_24:
+	if (scratch._8c == 3) {
+		aa[2] = kernel_run_animation(kernel_name('E', 1), 102);
+		aainfo[2]._active = -1;
+		scratch._96 = 2;
+		kernel_reset_animation(scratch._9a, 0);
+		kernel_synch(3, aa[2], 3, scratch._9a);
+		global[g133] = 1;
+	} else if (scratch._8c == 5) {
+		if (scratch._a6 == 1) {
+			aa[4] = kernel_run_animation(kernel_name('F', 1), 102);
+		} else if (scratch._a6 == 2) {
+			aa[4] = kernel_run_animation(kernel_name('F', 2), 102);
+		} else {
+			goto bottom;
+		}
+		aainfo[4]._active = -1;
+		scratch._96 = 4;
+		kernel_reset_animation(scratch._9a, 0);
+		kernel_synch(3, aa[4], 3, scratch._9a);
+		global[g133] = 1;
+	}
+	goto bottom;
+
+trigger_25:
+	if (scratch._8e == 2) {
+		aa[3] = kernel_run_animation(kernel_name('R', 1), 101);
+		aainfo[3]._active = -1;
+		scratch._94 = 3;
+		kernel_reset_animation(scratch._9c, 0);
+		kernel_synch(3, aa[3], 3, scratch._9c);
+		global[g143] = 1;
+	}
+	goto bottom;
+
+trigger_26:
+	if (scratch._90 == 1) {
+		kernel_reset_animation(scratch._9a, 0);
+		kernel_reset_animation(scratch._9c, 0);
+		global[g133] = 1;
+		global[g143] = 1;
+	} else if (scratch._90 == 6) {
+		if (scratch._a6 != 3)
+			goto bottom;
+		aa[5] = kernel_run_animation(kernel_name('P', 1), 103);
+		aainfo[5]._active = -1;
+		scratch._98 = 5;
+		kernel_reset_animation(scratch._9a, 0);
+		kernel_reset_animation(scratch._9c, 0);
+		kernel_synch(3, aa[5], 4, 0);
+		global[g133] = 1;
+		global[g143] = 1;
+	}
+	goto bottom;
+
+trigger_100:
+	kernel_abort_animation(aa[0]);
+	aainfo[0]._active = 0;
+	if (flags[18] == 1) {
+		kernel_synch(2, 0, 4, 0);
+		global[g017] = 0;
+		global[g154] = 0;
+		kernel_synch(3, scratch._9a, 4, 0);
+		global[g131] = -1;
+		global[g133] = 1;
+		global[g156] = 0;
+		kernel_synch(3, scratch._9c, 4, 0);
+		global[g143] = 1;
+		scratch._a4 = 1;
+		global[g141] = -1;
+		player.walker_visible = -1;
+		aainfo[1]._active = -1;
+		global[g155] = 2;
+		scratch._a0 = kernel_run_animation_talk('r', 2, 0);
+		kernel_position_anim(scratch._a0, 171, 116, 73, 8);
+		scratch._a2 = kernel_run_animation_talk('e', 3, 0);
+		kernel_position_anim(scratch._a2, 148, 120, 76, 7);
+		kernel_synch(3, scratch._a2, 3, scratch._9a);
+		kernel_synch(3, scratch._a0, 3, scratch._9c);
+		kernel_synch(3, scratch._9e, 2, 0);
+		digi_play_build(204, 114, 1, 1);
+	} else {
+		global[g131] = -1;
+		global[g141] = -1;
+		kernel_reset_animation(scratch._9a, 1);
+		kernel_reset_animation(scratch._9c, 1);
+		global[g133] = 0;
+		global[g143] = 0;
+		kernel_synch(3, scratch._9a, 4, 0);
+		kernel_synch(3, scratch._9c, 4, 0);
+		player.walker_visible = -1;
+		kernel_synch(2, 0, 4, 0);
+		player.commands_allowed = -1;
+	}
+	goto bottom;
+
+trigger_103:
+	if (scratch._a6 != 3)
+		goto bottom;
+	kernel_abort_animation(aa[5]);
+	aainfo[5]._active = 0;
+	kernel_reset_animation(scratch._9c, 1);
+	kernel_synch(3, scratch._9c, 4, 0);
+	global[g143] = 0;
+	kernel_reset_animation(scratch._9a, 1);
+	kernel_synch(3, scratch._9a, 4, 0);
+	global[g133] = 0;
+	kernel_flip_hotspot(158, -1);
+	inter_move_object(9, 2);
+	global[player_score] = -1;
+	player.commands_allowed = -1;
+
+bottom:
+	global_anim1(3, scratch._9a, global[g131], &global[g132]);
+	global_anim2(2, scratch._9c, global[g141], &global[g142]);
+
+	if (scratch._a8 != 0)
+		kernel_random_frame(scratch._9e, &global[g151], global[g154]);
+
+	if (aainfo[0]._active != 0) room_204_anim1();
+	if (aainfo[1]._active != 0) room_204_anim2();
+	if (aainfo[3]._active != 0) room_204_anim3();
+	if (aainfo[2]._active != 0) room_204_anim4();
+	if (aainfo[4]._active != 0) room_204_anim5();
+	if (aainfo[5]._active != 0) room_204_anim6();
+}
+
 static void room_204_pre_parser() {
 	if (player_parse(13, 23, 0))
 		player.walk_off_edge_to_room = 203;
diff --git a/engines/mads/madsv2/forest/rooms/room205.cpp b/engines/mads/madsv2/forest/rooms/room205.cpp
index 3bc219ec5e0..a6f427c53f2 100644
--- a/engines/mads/madsv2/forest/rooms/room205.cpp
+++ b/engines/mads/madsv2/forest/rooms/room205.cpp
@@ -40,23 +40,23 @@ namespace Forest {
 namespace Rooms {
 
 struct Scratch {
-	int16 sprite[10];                /* Sprite series handles  0x00 */
-	int16 sequence[10];              /* Sequence handles       0x14 */
-	int16 animation[10];             /* Animation handles      0x28 */
-	AnimationInfo animation_info[10];/* Animation info         0x3C */
-	int16 _8c;                       /*                        0x8C */
-	int16 _8e;                       /*                        0x8E */
-	int16 _90;                       /*                        0x90 */
-	int16 _92;                       /*                        0x92 */
+	int16 sprite[10];
+	int16 sequence[10];
+	int16 animation[10];
+	AnimationInfo animation_info[10];
+	int16 _8c;
+	int16 _8e;
+	int16 _90;
+	int16 _92;
 	int16 _94;
 	int16 _96;
 	int16 _98;
-	int16 _9a;                       /*                        0x9A */
-	int16 _9c;                       /*                        0x9C */
-	int16 _9e;                       /*                        0x9E */
-	int16 _a0;                       /*                        0xA0 */
-	int16 _a2;                       /*                        0xA2 */
-	int16 _a4;                       /*                        0xA4 */
+	int16 _9a;
+	int16 _9c;
+	int16 _9e;
+	int16 _a0;
+	int16 _a2;
+	int16 _a4;
 };
 
 static Scratch scratch;


Commit: ac089399f23c242a113f52729c2b029657c5d2fc
    https://github.com/scummvm/scummvm/commit/ac089399f23c242a113f52729c2b029657c5d2fc
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-06-08T10:28:56+10:00

Commit Message:
MADS: FOREST: Implemented room 210

Changed paths:
    engines/mads/madsv2/core/digi.cpp
    engines/mads/madsv2/core/digi.h
    engines/mads/madsv2/forest/rooms/room101.cpp
    engines/mads/madsv2/forest/rooms/room103.cpp
    engines/mads/madsv2/forest/rooms/room106.cpp
    engines/mads/madsv2/forest/rooms/room210.cpp


diff --git a/engines/mads/madsv2/core/digi.cpp b/engines/mads/madsv2/core/digi.cpp
index a5ede99202d..5d08cae44b4 100644
--- a/engines/mads/madsv2/core/digi.cpp
+++ b/engines/mads/madsv2/core/digi.cpp
@@ -25,11 +25,14 @@
 namespace MADS {
 namespace MADSV2 {
 
-bool digi_flag1;
 int digi_val1;
+int digi_val2;
+int digi_timing_index;
 
 void digi_install() {
-	digi_flag1 = false;
+	digi_val1 = 0;
+	digi_val2 = 0;
+	digi_timing_index = 0;
 }
 
 void digi_uninstall() {
diff --git a/engines/mads/madsv2/core/digi.h b/engines/mads/madsv2/core/digi.h
index 8e11848d5ef..db4eee253ae 100644
--- a/engines/mads/madsv2/core/digi.h
+++ b/engines/mads/madsv2/core/digi.h
@@ -27,8 +27,9 @@
 namespace MADS {
 namespace MADSV2 {
 
-extern bool digi_flag1;
 extern int digi_val1;
+extern int digi_val2;
+extern int digi_timing_index;
 
 extern void digi_install();
 extern void digi_play(const char *name, int slot);
diff --git a/engines/mads/madsv2/forest/rooms/room101.cpp b/engines/mads/madsv2/forest/rooms/room101.cpp
index 08ff07b5afc..b8d0b5abb75 100644
--- a/engines/mads/madsv2/forest/rooms/room101.cpp
+++ b/engines/mads/madsv2/forest/rooms/room101.cpp
@@ -984,7 +984,7 @@ static void room_101_daemon() {
 	case 113:
 		digi_initial_volume(90);
 		digi_play_build(101, '_', 5, 3);
-		digi_flag1 = true;
+		digi_val2 = -1;
 		break;
 
 	}
diff --git a/engines/mads/madsv2/forest/rooms/room103.cpp b/engines/mads/madsv2/forest/rooms/room103.cpp
index 740ce94eb2a..999ad6a4f85 100644
--- a/engines/mads/madsv2/forest/rooms/room103.cpp
+++ b/engines/mads/madsv2/forest/rooms/room103.cpp
@@ -97,7 +97,7 @@ static void room_103_anim1() {
 			digi_initial_volume(20);
 			digi_play_build(101, '_', 5, 3);
 			scratch._92 = 1;
-			digi_flag1 = true;
+			digi_val2 = -1;
 		} else if (frame == 273) {
 			kernel_abort_animation(aa[0]);
 			aainfo[0]._active = 0;
@@ -113,7 +113,7 @@ static void room_103_anim1() {
 			digi_initial_volume(20);
 			scratch._92 = 1;
 			digi_play_build(101, '_', 5, 3);
-			digi_flag1 = true;
+			digi_val2 = -1;
 		}
 	}
 }
@@ -124,7 +124,7 @@ static void room_103_anim2() {
 		aainfo[1]._frame = frame;
 
 		if (frame == 165) {
-			digi_flag1 = false;
+			digi_val2 = 0;
 		} else if (frame > 165) {
 			if (frame == 186) {
 				aainfo[1]._val3 = 11;
@@ -150,12 +150,12 @@ static void room_103_anim2() {
 				digi_initial_volume(50);
 				digi_play_build(101, '_', 5, 3);
 				scratch._92 = 1;
-				digi_flag1 = true;
+				digi_val2 = -1;
 			} else if (frame == 160) {
 				digi_initial_volume(60);
 				digi_play_build(103, '_', 1, 1);
 				scratch._90 = 160;
-				digi_flag1 = true;
+				digi_val2 = -1;
 			}
 		}
 	}
@@ -176,7 +176,7 @@ static void room_103_anim2() {
 			digi_initial_volume(90);
 			scratch._92++;
 			digi_play_build(101, '_', 5, 3);
-			digi_flag1 = true;
+			digi_val2 = -1;
 		}
 	}
 }
diff --git a/engines/mads/madsv2/forest/rooms/room106.cpp b/engines/mads/madsv2/forest/rooms/room106.cpp
index ae2f2a7019e..9f6a92ade9e 100644
--- a/engines/mads/madsv2/forest/rooms/room106.cpp
+++ b/engines/mads/madsv2/forest/rooms/room106.cpp
@@ -668,7 +668,7 @@ static void room_106_daemon() {
 	case 109:
 		digi_initial_volume(50);
 		digi_play_build(101, '_', 5, 3);
-		digi_flag1 = true;
+		digi_val2 = -1;
 		break;
 	}
 
diff --git a/engines/mads/madsv2/forest/rooms/room210.cpp b/engines/mads/madsv2/forest/rooms/room210.cpp
index 95bc2a25e6a..f1ec570a629 100644
--- a/engines/mads/madsv2/forest/rooms/room210.cpp
+++ b/engines/mads/madsv2/forest/rooms/room210.cpp
@@ -19,17 +19,18 @@
  *
  */
 
-#include "mads/madsv2/core/conv.h"
+#include "mads/madsv2/core/digi.h"
 #include "mads/madsv2/core/game.h"
 #include "mads/madsv2/core/imath.h"
-#include "mads/madsv2/core/inter.h"
 #include "mads/madsv2/core/kernel.h"
-#include "mads/madsv2/core/sound.h"
-#include "mads/madsv2/core/text.h"
+#include "mads/madsv2/core/midi.h"
+#include "mads/madsv2/core/player.h"
+#include "mads/madsv2/core/speech.h"
 #include "mads/madsv2/forest/mads/inventory.h"
 #include "mads/madsv2/forest/mads/sounds.h"
 #include "mads/madsv2/forest/mads/words.h"
 #include "mads/madsv2/forest/global.h"
+#include "mads/madsv2/forest/journal.h"
 #include "mads/madsv2/forest/rooms/section1.h"
 #include "mads/madsv2/forest/rooms/room210.h"
 
@@ -39,10 +40,26 @@ namespace Forest {
 namespace Rooms {
 
 struct Scratch {
-	int16 sprite[10];       /* Sprite series handles */
-	int16 sequence[10];     /* Sequence handles      */
-	int16 animation[10];     /* Animation handles     */
-	AnimationInfo animation_info[10];
+	int16 sprite[10];              // 0x00–0x13
+	int16 sequence[10];            // 0x14–0x27
+	int16 animation[10];           // 0x28–0x3B
+	AnimationInfo animation_info[10]; // 0x3C–0x8B
+	int16 _8c;
+	int16 _8e;
+	int16 _90;
+	int16 _92;
+	int16 _94;
+	int16 _96;
+	int16 _98;
+	int16 _9a;
+	int16 _9c;
+	int16 _9e;
+	int16 _a0;
+	int16 _a2;
+	int16 _a4;
+	int16 _a6;
+	int16 _a8;                     // 0xA8
+	int16 _aa;
 };
 
 static Scratch scratch;
@@ -54,27 +71,611 @@ static Scratch scratch;
 #define aainfo scratch.animation_info
 
 
+static void room_210_init1() {
+	global[g131] = 0;
+	global[g141] = 0;
+
+	scratch._a4 = kernel_run_animation_disp('r', 9, 0);
+	kernel_position_anim(scratch._a4, 147, 155, 80, 1);
+
+	scratch._a2 = kernel_run_animation_disp('e', 7, 0);
+	kernel_position_anim(scratch._a2, 95, 155, 80, 1);
+
+	if (previous_room != KERNEL_LAST) {
+		player.x = 120;
+		player.y = 144;
+		player.facing = 2;
+	}
+
+	if (previous_room != 199) {
+		player.walker_visible = 0;
+		player.commands_allowed = 0;
+	}
+
+	if (previous_room == 321)
+		previous_room = 303;
+	if (previous_room == 322)
+		previous_room = 307;
+
+	if (previous_room == global[g041]) {
+		aa[0] = kernel_run_animation(kernel_name('y', 1), 100);
+		aainfo[0]._active = -1;
+		aainfo[0]._frame = 0;
+		scratch._92 = 79;
+		return;
+	}
+
+	if (previous_room == global[g042]) {
+		aa[0] = kernel_run_animation(kernel_name('y', 2), 100);
+		aainfo[0]._active = -1;
+		aainfo[0]._frame = 0;
+		scratch._92 = 72;
+		return;
+	}
+
+	if (previous_room == global[g043]) {
+		aa[0] = kernel_run_animation(kernel_name('y', 3), 100);
+		aainfo[0]._active = -1;
+		aainfo[0]._frame = 0;
+		scratch._92 = 66;
+		return;
+	}
+
+	if (previous_room == global[g044]) {
+		aa[0] = kernel_run_animation(kernel_name('y', 4), 100);
+		aainfo[0]._active = -1;
+		aainfo[0]._frame = 0;
+		scratch._92 = 77;
+		return;
+	}
+
+	if (previous_room == global[g045]) {
+		aa[0] = kernel_run_animation(kernel_name('y', 5), 100);
+		scratch._92 = 88;
+		aainfo[0]._active = -1;
+		aainfo[0]._frame = 0;
+		return;
+	}
+
+	global[g131] = -1;
+	global[g141] = -1;
+	kernel_reset_animation(scratch._a2, 2);
+	kernel_reset_animation(scratch._a4, 2);
+	global[g133] = 0;
+	global[g143] = 0;
+
+	if (previous_room == 199)
+		restore_player();
+
+	player.commands_allowed = -1;
+	player.walker_visible = -1;
+}
+
 static void room_210_init() {
+	midi_stop();
+	scratch._a8 = -1;
+	global[player_score] = 0;
+	// TODO: identify word_7130E — used as an index to select which 16-bit half of
+	// global.walker_timing to zero: global[walker_timing + word_7130E] = 0
+	global[walker_timing] = 0;
+
+	for (int i = 0; i < 10; i++) {
+		aainfo[i]._active = 0;
+		aainfo[i]._frame = 0;
+		aainfo[i]._val3 = 0;
+		aainfo[i]._val4 = 0;
+	}
+
+	aa[2] = kernel_run_animation(kernel_name('t', 1), 102);
+	aa[3] = kernel_run_animation(kernel_name('t', 2), 102);
+	aa[4] = kernel_run_animation(kernel_name('t', 3), 102);
+	aa[5] = kernel_run_animation(kernel_name('t', 4), 102);
+	aa[6] = kernel_run_animation(kernel_name('t', 5), 102);
+
+	kernel_timing_trigger(imath_random(10, 300), 103);
+	kernel_timing_trigger(imath_random(10, 300), 104);
+	kernel_timing_trigger(imath_random(10, 300), 105);
+	kernel_timing_trigger(imath_random(10, 300), 106);
+	kernel_timing_trigger(imath_random(10, 300), 107);
+	kernel_timing_trigger(1, 109);
+
+	if (previous_room != 199 && flags[11] != 3)
+		flags[11]++;
+
+	room_210_init1();
 }
 
-static void room_210_daemon() {
+static void room_210_anim1() {
+	if (kernel_anim[aa[0]].frame != aainfo[0]._frame)
+		aainfo[0]._frame = kernel_anim[aa[0]].frame;
+
+	if (global[player_hyperwalked] != -1)
+		return;
+	aainfo[0]._frame = scratch._92 - 1;
+	kernel_reset_animation(aa[0], aainfo[0]._frame);
 }
 
-static void room_210_pre_parser() {
+static void room_210_anim2() {
+	if (kernel_anim[aa[1]].frame != aainfo[1]._frame)
+		aainfo[1]._frame = kernel_anim[aa[1]].frame;
+
+	if (global[player_hyperwalked] != -1)
+		return;
+	aainfo[1]._frame = scratch._94 - 1;
+	kernel_reset_animation(aa[1], aainfo[1]._frame);
+}
+
+static void room_210_anim3() {
+	if (kernel_anim[aa[7]].frame == aainfo[7]._frame)
+		return;
+	aainfo[7]._frame = kernel_anim[aa[7]].frame;
+
+	int16 f = aainfo[7]._frame;
+	if (f == 1) {
+		kernel_timing_trigger(10, 114);
+	} else if (f == 6) {
+		aainfo[7]._frame = 2;
+		kernel_reset_animation(aa[7], 2);
+	}
+}
+
+static void room_210_anim4() {
+	int16 result = -1;
+
+	if (kernel_anim[aa[8]].frame == aainfo[8]._frame)
+		return;
+	aainfo[8]._frame = kernel_anim[aa[8]].frame;
+	int16 f = aainfo[8]._frame;
+
+	if (f == 11) {
+		result = 9;
+	} else if (f < 11) {
+		if (f == 1) {
+			digi_play_build(210, 'R', 1, 1);
+			scratch._a6 = 2;
+		} else if (f == 3) {
+			result = 1;
+		} else if (f == 9) {
+			digi_play_build(210, 'E', 1, 1);
+			scratch._a6 = 3;
+		}
+	}
+
+	if (result >= 0) {
+		aainfo[8]._frame = result;
+		kernel_reset_animation(aa[8], result);
+	}
+}
+
+static void room_210_anim5() {
+	if (kernel_anim[aa[2]].frame != aainfo[2]._frame) {
+		aainfo[2]._frame = kernel_anim[aa[2]].frame;
+		int16 f = aainfo[2]._frame;
+		if (f == 1) {
+			aainfo[2]._frame = 0;
+			kernel_reset_animation(aa[2], 0);
+		} else if (f == 52 || f == 78) {
+			aainfo[2]._frame = 0;
+			kernel_reset_animation(aa[2], 0);
+			kernel_timing_trigger(imath_random(100, 300), 103);
+		}
+	}
+
+	if (kernel_anim[aa[3]].frame != aainfo[3]._frame) {
+		aainfo[3]._frame = kernel_anim[aa[3]].frame;
+		int16 f = aainfo[3]._frame;
+		if (f == 1) {
+			aainfo[3]._frame = 0;
+			kernel_reset_animation(aa[3], 0);
+		} else if (f == 19 || f == 63) {
+			aainfo[3]._frame = 0;
+			kernel_reset_animation(aa[3], 0);
+			kernel_timing_trigger(imath_random(100, 300), 104);
+		}
+	}
+
+	if (kernel_anim[aa[4]].frame != aainfo[4]._frame) {
+		aainfo[4]._frame = kernel_anim[aa[4]].frame;
+		int16 f = aainfo[4]._frame;
+		if (f == 1) {
+			aainfo[4]._frame = 0;
+			kernel_reset_animation(aa[4], 0);
+		} else if (f == 20 || f == 82) {
+			aainfo[4]._frame = 0;
+			kernel_reset_animation(aa[4], 0);
+			kernel_timing_trigger(imath_random(100, 300), 105);
+		}
+	}
+
+	if (kernel_anim[aa[5]].frame != aainfo[5]._frame) {
+		aainfo[5]._frame = kernel_anim[aa[5]].frame;
+		int16 f = aainfo[5]._frame;
+		if (f == 1) {
+			aainfo[5]._frame = 0;
+			kernel_reset_animation(aa[5], 0);
+		} else if (f == 34 || f == 57) {
+			aainfo[5]._frame = 0;
+			kernel_reset_animation(aa[5], 0);
+			kernel_timing_trigger(imath_random(100, 300), 106);
+		}
+	}
+
+	if (kernel_anim[aa[6]].frame == aainfo[6]._frame)
+		return;
+	aainfo[6]._frame = kernel_anim[aa[6]].frame;
+	int16 f = aainfo[6]._frame;
+	if (f == 1) {
+		aainfo[6]._frame = 0;
+		kernel_reset_animation(aa[6], 0);
+	} else if (f == 27 || f == 53) {
+		aainfo[6]._frame = 0;
+		kernel_reset_animation(aa[6], 0);
+		kernel_timing_trigger(imath_random(100, 300), 107);
+	}
+}
+
+static void room_210_anim6(int roomNum) {
+	if (roomNum == 106) {
+		if (global[g021] != 0) { new_room = 106; return; }
+	} else if (roomNum == 203) {
+		if (global[g040] != 0) { new_room = 203; return; }
+	} else if (roomNum == 302) {
+		if (global[g063] != 0) { new_room = 302; return; }
+	} else if (roomNum == 305) {
+		if (global[g060] != 0) { new_room = 305; return; }
+	} else if (roomNum == 307) {
+		if (global[g061] != 0) {
+			if (global[g064] != 0)
+				new_room = 322;
+			else
+				new_room = 307;
+			return;
+		}
+	} else {
+		return;
+	}
+	kernel_timing_trigger(imath_random(40, 80), 108);
+}
+
+static void room_210_anim7() {
+	switch (scratch._aa) {
+	case 1:
+		aa[0] = kernel_run_animation(kernel_name('a', 1), 110);
+		aainfo[0]._active = -1;
+		scratch._92 = 65;
+		break;
+	case 2:
+		aa[0] = kernel_run_animation(kernel_name('a', 2), 110);
+		aainfo[0]._active = -1;
+		scratch._92 = 60;
+		break;
+	case 3:
+		aa[0] = kernel_run_animation(kernel_name('a', 3), 110);
+		aainfo[0]._active = -1;
+		scratch._92 = 64;
+		break;
+	case 4:
+		aa[0] = kernel_run_animation(kernel_name('a', 4), 110);
+		aainfo[0]._active = -1;
+		scratch._92 = 70;
+		break;
+	case 5:
+		aa[0] = kernel_run_animation(kernel_name('a', 5), 110);
+		aainfo[0]._active = -1;
+		scratch._92 = 89;
+		break;
+	default:
+		break;
+	}
+	kernel_timing_trigger(1, 109);
+}
+
+static void room_210_daemon() {
+	switch (kernel.trigger) {
+	case 7:
+		switch (scratch._a6) {
+		case 1:
+			aainfo[7]._frame = 6;
+			kernel_reset_animation(aa[7], 6);
+			break;
+		case 2:
+			aainfo[8]._frame = 4;
+			kernel_reset_animation(aa[8], 4);
+			break;
+		case 3:
+			aainfo[8]._frame = 12;
+			kernel_reset_animation(aa[8], 12);
+			if (digi_val1 != 0) kernel_timing_trigger(1, 109);
+			break;
+		case 4:
+			global[walker_converse_state] = 0;
+			close_journal(3);
+			player.commands_allowed = -1;
+			if (digi_val1 != 0) kernel_timing_trigger(1, 109);
+			break;
+		}
+		scratch._a6 = 0;
+		break;
+
+	case 26:
+		kernel_abort_animation(scratch._a2);
+		kernel_abort_animation(scratch._a4);
+		scratch._a2 = -1;
+		switch (scratch._90) {
+		case 1:
+			aa[1] = kernel_run_animation(kernel_name('z', 1), 101);
+			aainfo[1]._active = -1;
+			scratch._94 = 36;
+			break;
+		case 2:
+			aa[1] = kernel_run_animation(kernel_name('z', 2), 101);
+			aainfo[1]._active = -1;
+			scratch._94 = 35;
+			break;
+		case 3:
+			aa[1] = kernel_run_animation(kernel_name('z', 3), 101);
+			aainfo[1]._active = -1;
+			scratch._94 = 59;
+			break;
+		case 4:
+			aa[1] = kernel_run_animation(kernel_name('z', 4), 101);
+			aainfo[1]._active = -1;
+			scratch._94 = 71;
+			break;
+		case 5:
+			aa[1] = kernel_run_animation(kernel_name('z', 5), 101);
+			aainfo[1]._active = -1;
+			scratch._94 = 84;
+			break;
+		}
+		aainfo[1]._active = -1;
+		aainfo[1]._frame = 2;
+		kernel_reset_animation(aa[1], 2);
+		kernel_synch(KERNEL_ANIM, aa[1], KERNEL_NOW, 0);
+		kernel_timing_trigger(1, 109);
+		break;
+
+	case 100:
+		kernel_abort_animation(aa[0]);
+		aainfo[0]._active = 0;
+		if (flags[11] == 1) {
+			aa[8] = kernel_run_animation(kernel_name('x', 1), 112);
+			kernel_synch(KERNEL_ANIM, aa[8], KERNEL_NOW, 0);
+			aainfo[8]._active = -1;
+			scratch._a8 = 0;
+			kernel_timing_trigger(1, 109);
+		} else {
+			global[g131] = -1; global[g141] = -1;
+			kernel_reset_animation(scratch._a2, 1);
+			kernel_synch(KERNEL_ANIM, scratch._a2, KERNEL_NOW, 0);
+			kernel_reset_animation(scratch._a4, 1);
+			kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_NOW, 0);
+			player.walker_visible = -1;
+			global[g133] = 0; global[g143] = 0;
+			kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+			player.commands_allowed = -1;
+			scratch._a8 = -1;
+		}
+		break;
+
+	case 101:
+		kernel_abort_animation(aa[1]);
+		aainfo[1]._active = 0;
+		switch (scratch._90) {
+		case 1:
+			room_210_anim6(global[g041]);
+			scratch._aa = 1;
+			break;
+		case 2:
+			room_210_anim6(global[g042]);
+			scratch._aa = 2;
+			break;
+		case 3:
+			room_210_anim6(global[g043]);
+			scratch._aa = 3;
+			break;
+		case 4:
+			room_210_anim6(global[g044]);
+			scratch._aa = 4;
+			break;
+		case 5:
+			room_210_anim6(global[g045]);
+			scratch._aa = 5;
+			break;
+		default:
+			speech_ems_play("d5", kernel.trigger, false);
+			break;
+		}
+		break;
+
+	case 102:
+		break;
+
+	case 103:
+		aainfo[2]._frame = imath_random(0, 1) ? 60 : 2;
+		kernel_reset_animation(aa[2], aainfo[2]._frame);
+		break;
+
+	case 104:
+		aainfo[3]._frame = imath_random(0, 1) ? 40 : 2;
+		kernel_reset_animation(aa[3], aainfo[3]._frame);
+		break;
+
+	case 105:
+		aainfo[4]._frame = imath_random(0, 1) ? 30 : 2;
+		kernel_reset_animation(aa[4], aainfo[4]._frame);
+		break;
+
+	case 106:
+		aainfo[5]._frame = imath_random(0, 1) ? 40 : 2;
+		kernel_reset_animation(aa[5], aainfo[5]._frame);
+		break;
+
+	case 107:
+		aainfo[6]._frame = imath_random(0, 1) ? 30 : 2;
+		kernel_reset_animation(aa[6], aainfo[6]._frame);
+		break;
+
+	case 108:
+		room_210_anim7();
+		break;
+
+	case 109:
+		digi_initial_volume(60);
+		digi_play_build(210, '_', 1, 3);
+		digi_val2 = 100;
+		break;
+
+	case 110:
+		kernel_abort_animation(aa[0]);
+		aainfo[0]._active = 0;
+		aa[7] = kernel_run_animation(kernel_name('a', 0), 111);
+		kernel_synch(KERNEL_ANIM, aa[7], KERNEL_NOW, 0);
+		aainfo[7]._active = -1;
+		scratch._a8 = 0;
+		kernel_timing_trigger(1, 109);
+		break;
+
+	case 111:
+		global[g131] = -1;
+		global[g141] = -1;
+		kernel_reset_animation(scratch._a2, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a2, KERNEL_NOW, 0);
+		kernel_reset_animation(scratch._a4, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_NOW, 0);
+		player.walker_visible = -1;
+		global[g133] = 0; global[g143] = 0;
+		kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+		player.commands_allowed = -1;
+		scratch._a8 = -1;
+		kernel_timing_trigger(1, 109);
+		break;
+
+	case 112:
+		kernel_abort_animation(aa[8]);
+		aainfo[8]._active = 0;
+		global[g131] = -1;
+		global[g141] = -1;
+		kernel_reset_animation(scratch._a2, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a2, KERNEL_NOW, 0);
+		kernel_reset_animation(scratch._a4, 1);
+		kernel_synch(KERNEL_ANIM, scratch._a4, KERNEL_NOW, 0);
+		player.walker_visible = -1;
+		global[g133] = 0;
+		global[g143] = 0;
+		kernel_synch(KERNEL_PLAYER, 0, KERNEL_NOW, 0);
+		player.commands_allowed = -1;
+		scratch._a8 = -1;
+		break;
+
+	case 114:
+		digi_play_build(210, 'B', 1, 1);
+		scratch._a6 = 1;
+		break;
+
+	default:
+		if (kernel.trigger >= 100)
+			speech_ems_play("d4", kernel.trigger, false);
+		break;
+	}
+
+	if (scratch._a2 >= 0) {
+		global_anim1(7, scratch._a2, global[g131], &global[g132]);
+		global_anim2(9, scratch._a4, global[g141], &global[g142]);
+	}
+	if (aainfo[0]._active != 0) room_210_anim1();
+	if (aainfo[1]._active != 0) room_210_anim2();
+	if (aainfo[7]._active != 0) room_210_anim3();
+	if (aainfo[8]._active != 0) room_210_anim4();
+	room_210_anim5();
 }
 
 static void room_210_parser() {
+	if (global[walker_converse_state] != 0) {
+		player.commands_allowed = 0;
+		digi_play_build_ii('c', 1, 1);
+		scratch._a6 = 4;
+		player.command_ready = false;
+		return;
+	}
+
+	if (global[player_selected_object] >= 0) {
+		player.command_ready = false;
+		return;
+	}
+
+	if (player_parse(78, 85, 0)) {
+		player.commands_allowed = 0;
+		player.walker_visible = 0;
+		global[g150] = -1;
+		scratch._90 = 1;
+		player.command_ready = false;
+		return;
+	}
+
+	if (player_parse(78, 86, 0)) {
+		player.commands_allowed = 0;
+		player.walker_visible = 0;
+		global[g150] = -1;
+		scratch._90 = 2;
+		player.command_ready = false;
+		return;
+	}
+
+	if (player_parse(78, 87, 0)) {
+		player.commands_allowed = 0;
+		player.walker_visible = 0;
+		global[g150] = -1;
+		scratch._90 = 3;
+		player.command_ready = false;
+		return;
+	}
+
+	if (player_parse(78, 88, 0)) {
+		player.commands_allowed = 0;
+		player.walker_visible = 0;
+		global[g150] = -1;
+		scratch._90 = 4;
+		player.command_ready = false;
+		return;
+	}
+
+	if (player_parse(78, 89, 0)) {
+		player.commands_allowed = 0;
+		player.walker_visible = 0;
+		global[g150] = -1;
+		scratch._90 = 5;
+		player.command_ready = false;
+		return;
+	}
 }
 
 void room_210_synchronize(Common::Serializer &s) {
 	for (int16 &v : scratch.sprite)    s.syncAsSint16LE(v);
 	for (int16 &v : scratch.sequence)  s.syncAsSint16LE(v);
 	for (int16 &v : scratch.animation) s.syncAsSint16LE(v);
+	for (AnimationInfo &ai : scratch.animation_info) ai.synchronize(s);
+	s.syncAsSint16LE(scratch._8c);
+	s.syncAsSint16LE(scratch._8e);
+	s.syncAsSint16LE(scratch._90);
+	s.syncAsSint16LE(scratch._92);
+	s.syncAsSint16LE(scratch._94);
+	s.syncAsSint16LE(scratch._96);
+	s.syncAsSint16LE(scratch._98);
+	s.syncAsSint16LE(scratch._9a);
+	s.syncAsSint16LE(scratch._9c);
+	s.syncAsSint16LE(scratch._9e);
+	s.syncAsSint16LE(scratch._a0);
+	s.syncAsSint16LE(scratch._a2);
+	s.syncAsSint16LE(scratch._a4);
+	s.syncAsSint16LE(scratch._a6);
+	s.syncAsSint16LE(scratch._a8);
+	s.syncAsSint16LE(scratch._aa);
 }
 
 void room_210_preload() {
 	room_init_code_pointer = room_210_init;
-	room_pre_parser_code_pointer = room_210_pre_parser;
+	room_pre_parser_code_pointer = NULL;
 	room_parser_code_pointer = room_210_parser;
 	room_daemon_code_pointer = room_210_daemon;
 


Commit: 0b5dd4d5820fc4ab298d0f60ac3b3e8fb32f6681
    https://github.com/scummvm/scummvm/commit/0b5dd4d5820fc4ab298d0f60ac3b3e8fb32f6681
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2026-06-08T10:47:36+10:00

Commit Message:
MADS: FOREST: Implemented rooms 211 and 220

Changed paths:
    engines/mads/madsv2/forest/rooms/room211.cpp
    engines/mads/madsv2/forest/rooms/room220.cpp


diff --git a/engines/mads/madsv2/forest/rooms/room211.cpp b/engines/mads/madsv2/forest/rooms/room211.cpp
index cf22e3282b7..a572b5b546d 100644
--- a/engines/mads/madsv2/forest/rooms/room211.cpp
+++ b/engines/mads/madsv2/forest/rooms/room211.cpp
@@ -19,16 +19,12 @@
  *
  */
 
-#include "mads/madsv2/core/conv.h"
+#include "mads/madsv2/core/digi.h"
 #include "mads/madsv2/core/game.h"
-#include "mads/madsv2/core/imath.h"
-#include "mads/madsv2/core/inter.h"
 #include "mads/madsv2/core/kernel.h"
-#include "mads/madsv2/core/sound.h"
-#include "mads/madsv2/core/text.h"
-#include "mads/madsv2/forest/mads/inventory.h"
-#include "mads/madsv2/forest/mads/sounds.h"
-#include "mads/madsv2/forest/mads/words.h"
+#include "mads/madsv2/core/matte.h"
+#include "mads/madsv2/core/midi.h"
+#include "mads/madsv2/core/player.h"
 #include "mads/madsv2/forest/global.h"
 #include "mads/madsv2/forest/rooms/section1.h"
 #include "mads/madsv2/forest/rooms/room211.h"
@@ -39,10 +35,11 @@ namespace Forest {
 namespace Rooms {
 
 struct Scratch {
-	int16 sprite[10];       /* Sprite series handles */
-	int16 sequence[10];     /* Sequence handles      */
-	int16 animation[10];     /* Animation handles     */
+	int16 sprite[10];
+	int16 sequence[10];
+	int16 animation[10];
 	AnimationInfo animation_info[10];
+	int16 _8c;
 };
 
 static Scratch scratch;
@@ -55,21 +52,75 @@ static Scratch scratch;
 
 
 static void room_211_init() {
+	midi_stop();
+	global[player_score] = -1;
+	viewing_at_y = 22;
+	global[g009] = 0;
+	player.walker_visible = 0;
+	player.commands_allowed = 0;
+
+	for (int i = 0; i < 10; i++) {
+		aainfo[i]._active = 0;
+		aainfo[i]._frame = -1;
+	}
+
+	kernel_timing_trigger(5, 100);
+}
+
+static void room_211_anim1() {
+	if (kernel_anim[aa[0]].frame == aainfo[0]._frame)
+		return;
+	aainfo[0]._frame = kernel_anim[aa[0]].frame;
+	int16 f = aainfo[0]._frame;
+
+	if (f == 75) {
+		new_room = 221;
+		return;
+	}
+	if (f > 75)
+		return;
+
+	if (f == 3) {
+		digi_play_build(211, '_', 500, 1);
+	} else if (f == 13 || f == 19 || f == 23 || f == 28) {
+		digi_play_build(220, '_', 1, 2);
+	} else if (f == 34) {
+		digi_play_build(211, '_', 700, 1);
+	}
 }
 
 static void room_211_daemon() {
+	switch (kernel.trigger) {
+	case 100:
+		aa[0] = kernel_run_animation(kernel_name('y', 1), 0);
+		aainfo[0]._active = -1;
+		scratch._8c = 75;
+		break;
+	case 101:
+		digi_play_build(221, 'e', 6, 1);
+		break;
+	default:
+		break;
+	}
+
+	if (aainfo[0]._active != 0)
+		room_211_anim1();
 }
 
 static void room_211_pre_parser() {
+	// No implementation
 }
 
 static void room_211_parser() {
+	// No implementation
 }
 
 void room_211_synchronize(Common::Serializer &s) {
 	for (int16 &v : scratch.sprite)    s.syncAsSint16LE(v);
 	for (int16 &v : scratch.sequence)  s.syncAsSint16LE(v);
 	for (int16 &v : scratch.animation) s.syncAsSint16LE(v);
+	for (AnimationInfo &ai : scratch.animation_info) ai.synchronize(s);
+	s.syncAsSint16LE(scratch._8c);
 }
 
 void room_211_preload() {
diff --git a/engines/mads/madsv2/forest/rooms/room220.cpp b/engines/mads/madsv2/forest/rooms/room220.cpp
index 09982c1aa9a..4973007164b 100644
--- a/engines/mads/madsv2/forest/rooms/room220.cpp
+++ b/engines/mads/madsv2/forest/rooms/room220.cpp
@@ -1,4 +1,4 @@
-/* ScummVM - Graphic Adventure Engine
+/* ScummVM - Graphic Adventure Engine
  *
  * ScummVM is the legal property of its developers, whose names
  * are too numerous to list here. Please refer to the COPYRIGHT
@@ -19,16 +19,12 @@
  *
  */
 
-#include "mads/madsv2/core/conv.h"
+#include "mads/madsv2/core/digi.h"
 #include "mads/madsv2/core/game.h"
-#include "mads/madsv2/core/imath.h"
-#include "mads/madsv2/core/inter.h"
 #include "mads/madsv2/core/kernel.h"
-#include "mads/madsv2/core/sound.h"
-#include "mads/madsv2/core/text.h"
-#include "mads/madsv2/forest/mads/inventory.h"
-#include "mads/madsv2/forest/mads/sounds.h"
-#include "mads/madsv2/forest/mads/words.h"
+#include "mads/madsv2/core/matte.h"
+#include "mads/madsv2/core/midi.h"
+#include "mads/madsv2/core/player.h"
 #include "mads/madsv2/forest/global.h"
 #include "mads/madsv2/forest/rooms/section1.h"
 #include "mads/madsv2/forest/rooms/room220.h"
@@ -39,10 +35,20 @@ namespace Forest {
 namespace Rooms {
 
 struct Scratch {
-	int16 sprite[10];       /* Sprite series handles */
-	int16 sequence[10];     /* Sequence handles      */
-	int16 animation[10];     /* Animation handles     */
+	int16 sprite[10];
+	int16 sequence[10];
+	int16 animation[10];
 	AnimationInfo animation_info[10];
+	int16 _8c;
+	int16 _8e;
+	int16 _90;
+	int16 _92;
+	int16 _94;
+	int16 _96;
+	int16 _98;
+	int16 _9a;
+	int16 _9c;
+	int16 _9e;
 };
 
 static Scratch scratch;
@@ -55,21 +61,192 @@ static Scratch scratch;
 
 
 static void room_220_init() {
+	global[player_score] = -1;
+	global[g009] = -1;
+	global_digi_play(10);
+	viewing_at_y = 22;
+	player.walker_visible = 0;
+	player.commands_allowed = 0;
+
+	for (int i = 0; i < 10; i++) {
+		aainfo[i]._active = 0;
+		aainfo[i]._frame = -1;
+	}
+
+	aa[0] = kernel_run_animation("*RM220Y11", 0);
+	aainfo[0]._active = -1;
+	scratch._92 = 121;
+}
+
+static void room_220_anim1() {
+	int16 result = -1;
+
+	if (kernel_anim[aa[0]].frame == aainfo[0]._frame)
+		return;
+	aainfo[0]._frame = kernel_anim[aa[0]].frame;
+	int16 f = aainfo[0]._frame;
+
+	if (f == 121) {
+		kernel_abort_animation(aa[0]);
+		aainfo[0]._active = 0;
+		global[g009] = -1;
+		global_digi_play(15);
+		aa[1] = kernel_run_animation("*RM220Y12", 0);
+		aainfo[1]._active = -1;
+		scratch._92 = 55;
+		kernel_synch(KERNEL_ANIM, aa[0], KERNEL_ANIM, aa[1]);
+	} else if (f < 121) {
+		if (f == 52) {
+			result = 51;
+		} else if (f < 52) {
+			if (f == 43) {
+				result = 41;
+			} else if (f < 43) {
+				if (f == 41) {
+					digi_play_build(220, 'E', 1, 1);
+					scratch._9e = 3;
+				}
+			} else {
+				if (f == 45) {
+					result = 44;
+				} else if (f == 47) {
+					digi_play_build(220, 'R', 1, 1);
+					scratch._9e = 1;
+				} else if (f == 50) {
+					result = 47;
+				}
+			}
+		} else {
+			if (f == 53) {
+				digi_play_build(220, 'B', 1, 1);
+				scratch._9e = 4;
+			} else if (f == 57) {
+				result = 53;
+			} else if (f == 58) {
+				result = 57;
+			} else if (f == 85 || f == 92 || f == 98 || f == 103) {
+				digi_play_build(220, '_', 1, 2);
+			} else if (f == 115) {
+				midi_stop();
+			}
+		}
+	}
+
+	if (result >= 0) {
+		aainfo[0]._frame = result;
+		kernel_reset_animation(aa[0], result);
+	}
+}
+
+static void room_220_anim2() {
+	int16 result = -1;
+
+	if (kernel_anim[aa[1]].frame == aainfo[1]._frame)
+		return;
+	aainfo[1]._frame = kernel_anim[aa[1]].frame;
+	int16 f = aainfo[1]._frame;
+
+	if (f == 55) {
+		new_room = 221;
+	} else if (f < 55) {
+		if (f == 28) {
+			digi_play_build(220, '_', 1, 2);
+		} else if (f > 28) {
+			if (f == 30) {
+				digi_play_build(220, 'R', 1, 2);
+				scratch._9e = 2;
+			} else if (f == 46 || f == 54) {
+				digi_play_build(220, '_', 1, 2);
+			}
+		} else {
+			if (f == 4) {
+				digi_play_build(220, '_', 2, 2);
+			} else if (f == 9) {
+				digi_play_build(103, '_', 3, 2);
+			} else if (f == 15) {
+				digi_play_build(220, '_', 3, 2);
+			}
+		}
+	}
+
+	if (result >= 0) {
+		aainfo[1]._frame = result;
+		kernel_reset_animation(aa[1], result);
+	}
 }
 
 static void room_220_daemon() {
+	switch (kernel.trigger) {
+	case 7:
+		kernel_timing_trigger(40, 102);
+		switch (scratch._9e) {
+		case 1:
+			aainfo[0]._frame = 51;
+			kernel_reset_animation(aa[0], 51);
+			break;
+		case 3:
+			aainfo[0]._frame = 44;
+			kernel_reset_animation(aa[0], 44);
+			break;
+		case 4:
+			aainfo[0]._frame = 57;
+			kernel_reset_animation(aa[0], 57);
+			break;
+		default:
+			break;
+		}
+		break;
+	case 102:
+		switch (scratch._9e) {
+		case 1:
+			aainfo[0]._frame = 52;
+			kernel_reset_animation(aa[0], 52);
+			break;
+		case 3:
+			aainfo[0]._frame = 46;
+			kernel_reset_animation(aa[0], 46);
+			break;
+		case 4:
+			aainfo[0]._frame = 58;
+			kernel_reset_animation(aa[0], 58);
+			break;
+		default:
+			break;
+		}
+		break;
+	default:
+		break;
+	}
+
+	if (aainfo[0]._active != 0)
+		room_220_anim1();
+	if (aainfo[1]._active != 0)
+		room_220_anim2();
 }
 
 static void room_220_pre_parser() {
+	// No implementation
 }
 
 static void room_220_parser() {
+	// No implementation
 }
 
 void room_220_synchronize(Common::Serializer &s) {
 	for (int16 &v : scratch.sprite)    s.syncAsSint16LE(v);
 	for (int16 &v : scratch.sequence)  s.syncAsSint16LE(v);
 	for (int16 &v : scratch.animation) s.syncAsSint16LE(v);
+	for (AnimationInfo &ai : scratch.animation_info) ai.synchronize(s);
+	s.syncAsSint16LE(scratch._8c);
+	s.syncAsSint16LE(scratch._8e);
+	s.syncAsSint16LE(scratch._90);
+	s.syncAsSint16LE(scratch._92);
+	s.syncAsSint16LE(scratch._94);
+	s.syncAsSint16LE(scratch._96);
+	s.syncAsSint16LE(scratch._98);
+	s.syncAsSint16LE(scratch._9a);
+	s.syncAsSint16LE(scratch._9c);
+	s.syncAsSint16LE(scratch._9e);
 }
 
 void room_220_preload() {




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