[Scummvm-tracker] [ScummVM] #10371: MACOSX: System cursor always visible when in fullscreen mode.
trac at scummvm.org
Tue Dec 19 03:29:39 CET 2017
#10371: MACOSX: System cursor always visible when in fullscreen mode.
Reporter: macca8 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Ports
Keywords: | Game:
This report refers to using ScummVM with the global options set to
fullscreen mode, and all other options (including Graphics Mode) set to
their normal defaults.
ScummVM version: Stable release 2.0.0 (9 Dec 2017 13:39:54), 64-bit only.
Platform: Intel Mac (OS X 10.11.6)
After selecting the 'Start' option or loading a saved game, the system
cursor appears on top of the game cursor and tracks its movements across
When the game cursor disappears (for example, during a cutscene), the
system cursor remains visible and responds to mouse movements, but doesn't
interact with the game.
The system cursor also behaves the same with the ScummVM cursor when it's
in use (for example: Launcher, GMM, save/load screens & dialogs), but not
until after ScummVM has launched a game in the current session.
ScummVM must be restarted to remove the system cursor, but then the bug
returns as soon as a game is launched (in my case, Riven is the only game
Unfortunately, screenshots failed to record the system cursor’s presence.
This issue does NOT occur in:
- windowed mode.
- ScummVM 2.0.0 (9 Dec 2017 13:38:28) 32-bit, on OS X 10.6.8.
- the current daily build (2.1.0git134 18 Dec 2017).
Not really relevant, but just an observation about unexpected differences
between the 2 Intel Mac stable releases:
I don’t know if it’s intentional, but the 32-bit Intel Mac stable
release’s general behaviour & appearance is identical to the current daily
build, whereas the 64-bit release displays a larger fullscreen image for
both the Launcher & game screens, plus the Filter Graphics option is
always available (and in my case, required).
Ticket URL: <https://bugs.scummvm.org/ticket/10371>
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