[Scummvm-tracker] [ScummVM] #10371: MACOSX: System cursor always visible when in fullscreen mode.

Colin Snover trac at scummvm.org
Tue Dec 19 19:47:33 CET 2017

#10371: MACOSX: System cursor always visible when in fullscreen mode.
  Reporter:  macca8      |      Owner:  macca8
      Type:  defect      |     Status:  pending
  Priority:  normal      |  Component:  Ports
Resolution:  worksforme  |   Keywords:
      Game:              |
Changes (by csnover):

 * owner:  (none) => macca8
 * status:  new => pending
 * resolution:   => worksforme


 Thanks for your report! Unfortunately, I am not able to reproduce any
 issue with the mouse cursor in fullscreen mode using 64-bit ScummVM 2.0.0
 on macOS 10.12.6 (and I never noticed any persistent mouse issue like this
 in pre-release versions when I was still using 10.11), using NVIDIA GPU in
 dual monitor configuration running on the primary monitor. As such, Iā€™m
 not sure if this is an issue only with 10.11.6, or an issue with your
 configuration, or some other thing.

 I do know that from time to time SDL will just fail to control the
 visibility of the system cursor successfully (in all applications, not
 just ScummVM, and not just in fullscreen mode), in which case āŒ˜+tabbing
 out and back in to the affected application often fixes the problem. You
 may also try hitting ctrl+m to toggle mouse grab when in fullscreen mode
 and move the mouse out and back in to the game area.

 If you continue to have difficulty, it will be necessary to provide more
 detailed reproduction information and information on your setup, since
 here, running 64-bit ScummVM 2.0.0 (using either OpenGL or HQ2x renderers)
 in fullscreen mode works correctly when starting ScummVM normally and then
 hitting āŒ˜+enter to enter fullscreen mode.

Ticket URL: <https://bugs.scummvm.org/ticket/10371#comment:1>
ScummVM <https://bugs.scummvm.org>

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