[Scummvm-tracker] [ScummVM :: Bugs] #12932: Grim Fandango crash after solving the signpost in the Petrified Forest

ScummVM :: Bugs trac at scummvm.org
Sun Sep 19 13:42:36 UTC 2021


#12932: Grim Fandango crash after solving the signpost in the Petrified Forest
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Reporter:  Die4Ever  |       Owner:  (none)
    Type:  defect    |      Status:  new
Priority:  blocker   |   Component:  Engine: Grim
 Version:            |  Resolution:
Keywords:  crash     |        Game:  Grim Fandango
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Comment (by eriktorbjorn):

 I don't really understand the whole fade out track thing. I tried adding
 some debug messages for the problematic 1071 - Signpost Room.IMC track.

 What I can see is that whenever that piece of music starts (the first time
 being while you're talking to Glottis and he explains the situation), it
 will call ''both'' startSound() and cloneToFadeOutTrack() for it.

 Whever the music changes, it will call moveToFadeOutTrack() for the it.

 Where it crashes is the only time when it will call moveToFadeOutTrack(),
 immediately followed by startSound() for it.

 But is that significant? I just don't know...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12932#comment:10>
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