[Scummvm-tracker] [ScummVM :: Bugs] #12932: Grim Fandango crash after solving the signpost in the Petrified Forest

ScummVM :: Bugs trac at scummvm.org
Sun Sep 19 14:11:38 UTC 2021


#12932: Grim Fandango crash after solving the signpost in the Petrified Forest
---------------------+----------------------------
Reporter:  Die4Ever  |       Owner:  (none)
    Type:  defect    |      Status:  new
Priority:  blocker   |   Component:  Engine: Grim
 Version:            |  Resolution:
Keywords:  crash     |        Game:  Grim Fandango
---------------------+----------------------------
Comment (by eriktorbjorn):

 It hits the table->opcode == 2 case in Imuse::playMusic(), so that's
 apparently where both the moveToFadeOuttrack() and startSound() calls come
 from. That's not unique to this particular case, but I guess it will crash
 if it's used to start music that's already playing.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12932#comment:11>
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