[Scummvm-tracker] [ScummVM :: Bugs] #12932: Grim Fandango crash after solving the signpost in the Petrified Forest
ScummVM :: Bugs
trac at scummvm.org
Sun Sep 19 14:11:38 UTC 2021
#12932: Grim Fandango crash after solving the signpost in the Petrified Forest
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Reporter: Die4Ever | Owner: (none)
Type: defect | Status: new
Priority: blocker | Component: Engine: Grim
Version: | Resolution:
Keywords: crash | Game: Grim Fandango
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Comment (by eriktorbjorn):
It hits the table->opcode == 2 case in Imuse::playMusic(), so that's
apparently where both the moveToFadeOuttrack() and startSound() calls come
from. That's not unique to this particular case, but I guess it will crash
if it's used to start music that's already playing.
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Ticket URL: <https://bugs.scummvm.org/ticket/12932#comment:11>
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