[Scummvm-tracker] [ScummVM :: Bugs] #12914: AGS: 7 Days A Skeptic - Audio volume issues
ScummVM :: Bugs
trac at scummvm.org
Wed Sep 29 04:44:14 UTC 2021
#12914: AGS: 7 Days A Skeptic - Audio volume issues
--------------------------------------------+--------------------------
Reporter: antoniou79 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGS
Version: | Resolution:
Keywords: 7 Days A Skeptic, Audio, Volume | Game:
--------------------------------------------+--------------------------
Old description:
> This is tested on Windows 10 x64, daily development build (ScummVM
> 2.4.0git186-g592f8b42c8 (Sep 8 2021 05:56:07)) and a local build
> (Windows, msys2, latest checkout from master).
>
> Here are the issues I've noticed:
> - The in-game sound volume controls which show up when putting the mouse
> cursor at the top of the screen do not seem to affect sound. There are
> two volume controls there, labelled "music" and "sound", and none of them
> affects sound (steps, ambient sound). However, I was not able to test
> them affecting music volume, since during intro when music is played,
> this in-game panel is not available.
> - Setting the volume from the in-game controls is also not synched with
> any of ScummVM's own GMM sound options.
> - ~~Setting volume from the GMM, affects in-game sound only when changing
> the SFX volume. This affects both steps sound and ambient sound. The
> music (playing during intro) is not affected when changing music volume
> from GMM.~~ Edit: This seems to be fixed by
> https://github.com/scummvm/scummvm/commit/f9630d6981fa9747804f4cb0346950cc681b578e
New description:
This is tested on Windows 10 x64, daily development build (ScummVM
2.4.0git186-g592f8b42c8 (Sep 8 2021 05:56:07)) and a local build
(Windows, msys2, latest checkout from master).
Here are the issues I've noticed:
- The in-game sound volume controls which show up when putting the mouse
cursor at the top of the screen do not seem to affect sound. There are two
volume controls there, labelled "music" and "sound", and none of them
affects sound (steps, ambient sound). However, I was not able to test them
affecting music volume, since during intro when music is played, this in-
game panel is not available.
- ~~Setting the volume from the in-game controls is also not synched with
any of ScummVM's own GMM sound options.~~
- ~~Setting volume from the GMM, affects in-game sound only when changing
the SFX volume. This affects both steps sound and ambient sound. The music
(playing during intro) is not affected when changing music volume from
GMM.~~ Edit: This seems to be fixed by
https://github.com/scummvm/scummvm/commit/f9630d6981fa9747804f4cb0346950cc681b578e
--
Comment (by dreammaster):
Syncing from games to ScummVM's GMM is deliberately not supported. Too
many games call the same script methods the volume sliders call to, for
example, reduce music and/or sfx volumes during cutscenes when speech is
being played. Or tend to set the volume to "defaults" when a new game is
started. In the end I had to keep them separate, and the final volume is a
combination of the ScummVM GMM volume controls and the in-game volume
settings.
I'll have a further look at the first point.
--
Ticket URL: <https://bugs.scummvm.org/ticket/12914#comment:3>
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