[Scummvm-tracker] [ScummVM :: Bugs] #15012: WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale down
ScummVM :: Bugs
trac at scummvm.org
Thu Mar 7 20:01:05 UTC 2024
#15012: WIN32: High-DPI scaling on OpenGL-rendered games cause mouse DPI to scale
down
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Reporter: lotharsm | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Port: Win64
Version: | Keywords:
Game: |
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I noticed a strange issue when testing TWP with the current master code.
To replicate, you need a High-DPI screen with the OpenGL auto-scaling
enabled. I usually tend to set my mouse DPI fairly high to get a very
"fast" movement.
I noticed that after starting TWP, the mouse curser moves _way_ slower
than before, even after returning to launcher through the GMM.
I wasn't able to replicate it with the "default" OpenGL rendered games
though, it seems to be an issue with the OpenGL3D backend.
Switching to and from the OpenGL3D backup seems to mess up the internal
scaling somehow...
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Ticket URL: <https://bugs.scummvm.org/ticket/15012>
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