[Scummvm-tracker] [ScummVM :: Bugs] #13910: AGI: Goldrush timing not correct again (regession?)
ScummVM :: Bugs
trac at scummvm.org
Mon Mar 11 18:28:50 UTC 2024
#13910: AGI: Goldrush timing not correct again (regession?)
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Reporter: Muyfa666 | Owner: sluicebox
Type: defect | Status: closed
Priority: normal | Component: Engine: AGI
Version: | Resolution: fixed
Keywords: | Game: Goldrush
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Comment (by m-kiewitz):
AGI was rewritten some time ago, was a nightmare, but it fixed so many
things, and now it's quite accurate.
And I loved adding support for Hercules, Apple IIgs etc. rendering.
I think I did that all within a few weeks only lol
I wanted to look into pre-AGI in detail, but also into the rare booter AGI
releases, that required the user to boot directly from the game floppy.
Especially pre-AGI has quite a few things in common, but there are clear
differences like with flood fill. Good luck finding the difference(s)
though. Maybe that would be perfect for you. I think there is an open bug,
I warned in there to just change the code, because that would definitely
break regular AGI. Eugene suggested to split up the code base, but I'm not
entirely sure.
Back then I already wanted to implement the script patcher in here. Maybe
it's overkill, but I don't like If (game=xxx) code either.
Also wanted to improve the SCI script patcher, so it would be possible to
add additional code, so we wouldn't have to optimize byte code to squeeze
our stuff in.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13910#comment:9>
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