[Scummvm-tracker] [ScummVM :: Bugs] #15980: Stranga games should have custom keymaps that include the used simulated keyboard buttons for gamepad mappings
ScummVM :: Bugs
trac at scummvm.org
Sun Jun 29 22:49:59 UTC 2025
#15980: Stranga games should have custom keymaps that include the used simulated
keyboard buttons for gamepad mappings
----------------------------+--------------------------
Reporter: i30817 | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Engine: AGS
Version: | Resolution:
Keywords: input | Game:
----------------------------+--------------------------
Comment (by i30817):
So basically the gist of my previous post here is 'if this is fixed (any
keycode remapping instead of 'user friendly' aliases like 'skip' for esc,
as well as potentially more buttons in the virtual gamepad for more
functions - especially the center wheel in scummvm has potential to add
buttons there, or a alt square mode for better space efficiency), it would
be nice to have a mixed virtual gamepad\cursor and virtual gamepad\drag
modes for games that use that popular windows scheme'.
These can be implemented in several unsatisfactory ways:
1. a new zone in the virtual gamepad where drag works
problems: too many zones already occupy space (3), can't work well with
the mouse\tap mode because zones wouldn't be able to be tapped
2. a new button mode that temporarily disables gamepad while pressed.
problems: cant move and shoot at the same time, which is exactly the
main usecase of this mode of control in most games that use it.
3. 2 new modes mixed gamepad\touch or gamepad\drag (not a hold onscreen
key mode, more like the keyboard alt mode where it's a toggle) that forces
the controller widgets to a potentially a user made layout (or opinionated
layout, like all the wheels on the left side of the screen to maximize
tap\drag space with the right hand and movement\key control with the left
hand).
problems: I mean, it's less space, but assuming a general left to right
gameplay in most games using these mixed modes, and a fixed smaller zone
for the gamepad zones, I think it would work best for both tap and drag.
I'm unsure if the controller keys should always be visible (because the
zones are smaller and less defined).
--
Ticket URL: <https://bugs.scummvm.org/ticket/15980#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list